My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Baby Dragon Witch Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Giant Skeleton Sparky
Giant Snowball
Hog Rider Goblin Hut Skeleton Army Baby Dragon Witch
Zap
Goblin Hut Skeleton Army Witch Sparky
Barbarian Barrel
Goblin Hut Skeleton Army Witch Giant Skeleton Sparky
The Log
Hog Rider Goblin Hut Skeleton Army Witch Giant Skeleton Sparky
Earthquake
Hog Rider Goblin Hut Skeleton Army Witch
Arrows
Goblin Hut Skeleton Army Witch
Royal Delivery
Hog Rider Goblin Hut Skeleton Army Baby Dragon Witch Giant Skeleton Sparky
Fireball
Hog Rider Goblin Hut Skeleton Army Baby Dragon Witch Sparky
Poison
Goblin Hut Skeleton Army Witch Sparky
Lightning
Goblin Hut Baby Dragon Witch Sparky
Rocket
Hog Rider Goblin Hut Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Baby Dragon Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Hog Rider Baby Dragon Goblin Hut Witch Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Skeleton Army Hog Rider Baby Dragon

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Rage Goblin Hut Baby Dragon Witch Giant Skeleton
Goblin Hut
Hog Rider Baby Dragon Giant Skeleton
Rage
Hog Rider Witch Sparky Giant Skeleton
Skeleton Army
Sparky
Baby Dragon
Hog Rider Goblin Hut Witch Giant Skeleton Sparky
Witch
Rage Hog Rider Baby Dragon Giant Skeleton
Giant Skeleton
Hog Rider Goblin Hut Rage Baby Dragon Witch Sparky
Sparky
Rage Skeleton Army Baby Dragon Giant Skeleton

Defense Synergies 0 8

Hog Rider
Goblin Hut
Skeleton Army Baby Dragon Giant Skeleton
Rage
Skeleton Army
Goblin Hut Giant Skeleton Sparky
Baby Dragon
Goblin Hut Witch Giant Skeleton
Witch
Baby Dragon Giant Skeleton
Giant Skeleton
Goblin Hut Skeleton Army Baby Dragon Witch
Sparky
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Baby Dragon Sparky
Skeleton Army Sparky Goblin Hut Witch
Goblin Hut Skeleton Army Witch Sparky Giant Skeleton
Goblin Hut Skeleton Army Witch Sparky
Skeleton Army Giant Skeleton Sparky
Skeleton Army Baby Dragon
Goblin Hut Baby Dragon Witch
Baby Dragon Giant Skeleton Sparky
Witch Sparky Goblin Hut Skeleton Army
Skeleton Army Giant Skeleton Sparky
Skeleton Army Witch Goblin Hut Baby Dragon Giant Skeleton
Goblin Hut Baby Dragon Witch
Goblin Hut Skeleton Army Sparky Witch Giant Skeleton
Skeleton Army Sparky Goblin Hut Baby Dragon Witch
Skeleton Army Sparky Goblin Hut
Skeleton Army Goblin Hut Sparky
Sparky Goblin Hut Skeleton Army Witch
Goblin Hut Skeleton Army Baby Dragon Witch
Baby Dragon Witch Goblin Hut Giant Skeleton
Sparky Goblin Hut
Skeleton Army Baby Dragon Witch Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Hut Witch Giant Skeleton Sparky
Baby Dragon
Skeleton Army Giant Skeleton Goblin Hut Witch Sparky
Skeleton Army Giant Skeleton Sparky
Giant Skeleton Goblin Hut Skeleton Army Witch Sparky
Goblin Hut Baby Dragon Witch
Skeleton Army Sparky Goblin Hut Witch Giant Skeleton
Giant Skeleton Skeleton Army Sparky
Giant Skeleton Goblin Hut Skeleton Army Baby Dragon Witch Sparky
Witch Goblin Hut Skeleton Army Sparky
Goblin Hut Witch Giant Skeleton Sparky
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Witch Sparky
Skeleton Army Baby Dragon Witch Sparky
Goblin Hut Skeleton Army Witch Sparky Baby Dragon Giant Skeleton
Goblin Hut Baby Dragon Witch Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton Sparky
Baby Dragon
Goblin Hut Baby Dragon Giant Skeleton Sparky
Giant Skeleton Sparky
Baby Dragon Sparky
Baby Dragon Witch
Baby Dragon Witch Sparky
Baby Dragon
Sparky
Sparky
Baby Dragon
Goblin Hut Baby Dragon Sparky
Baby Dragon
Goblin Hut Baby Dragon Sparky
Goblin Hut Baby Dragon Witch Sparky
Goblin Hut Baby Dragon Sparky
Sparky
Sparky
Baby Dragon Sparky
Baby Dragon Witch
Baby Dragon Giant Skeleton Sparky
Sparky
Baby Dragon
Baby Dragon Witch Sparky
Witch
Baby Dragon Witch Sparky
Baby Dragon Witch Sparky
Baby Dragon Sparky
Baby Dragon Witch Sparky
Goblin Hut Witch
Sparky
Sparky
Sparky
Giant Skeleton Sparky
Sparky
Goblin Hut Skeleton Army Witch
Baby Dragon Witch
Baby Dragon Sparky
Baby Dragon
Giant Skeleton Sparky
Sparky
Baby Dragon Witch Giant Skeleton Sparky
Witch
Baby Dragon Witch Giant Skeleton Sparky

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