My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Archers Goblin Gang Hog Rider
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang Elite Barbarians Ice Wizard
The Log
Archers Goblin Gang Elite Barbarians Hog Rider
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Elite Barbarians Hog Rider Ice Wizard
Fireball
Archers Goblin Gang Elite Barbarians Hog Rider Ice Wizard
Poison
Archers Goblin Gang Ice Wizard
Lightning
Elite Barbarians Ice Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Ice Wizard Fireball Hog Rider Freeze Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Gang Ice Wizard

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Archers Freeze Ice Wizard
Archers
Zap Elite Barbarians Hog Rider
Goblin Gang
Hog Rider
Elite Barbarians
Zap Archers Fireball Hog Rider
Fireball
Zap Hog Rider Elite Barbarians Freeze
Hog Rider
Zap Goblin Gang Fireball Freeze Archers Elite Barbarians
Freeze
Hog Rider Zap Fireball
Ice Wizard
Zap

Defense Synergies 1 9

Zap
Fireball Archers Goblin Gang Elite Barbarians Ice Wizard
Archers
Zap Goblin Gang Ice Wizard
Goblin Gang
Zap Archers Ice Wizard
Elite Barbarians
Zap
Fireball
Zap Freeze Ice Wizard
Hog Rider
Freeze
Fireball
Ice Wizard
Zap Archers Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Elite Barbarians Zap Goblin Gang Ice Wizard
Goblin Gang Archers Elite Barbarians Freeze Ice Wizard
Elite Barbarians Goblin Gang Ice Wizard
Elite Barbarians Fireball
Goblin Gang Fireball Freeze Zap Archers Ice Wizard
Zap Archers Goblin Gang Fireball Freeze Ice Wizard
Zap Fireball
Goblin Gang Elite Barbarians Ice Wizard
Goblin Gang Elite Barbarians Archers Ice Wizard
Archers Goblin Gang Ice Wizard Zap Fireball Freeze
Zap Archers Goblin Gang Fireball Ice Wizard
Zap Goblin Gang Elite Barbarians Fireball Freeze Ice Wizard
Fireball Zap Goblin Gang Freeze
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Fireball Freeze
Goblin Gang Elite Barbarians Fireball
Fireball Zap Archers Goblin Gang Elite Barbarians Ice Wizard
Zap Freeze Archers Fireball Ice Wizard
Elite Barbarians
Goblin Gang Archers Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Elite Barbarians Fireball
Fireball Zap Archers Goblin Gang Elite Barbarians
Goblin Gang Zap Elite Barbarians
Goblin Gang Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians
Fireball Zap Archers Goblin Gang Freeze Ice Wizard
Goblin Gang Archers Elite Barbarians Fireball Ice Wizard
Elite Barbarians
Zap Freeze Elite Barbarians Fireball
Goblin Gang
Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball
Archers Fireball
Goblin Gang Elite Barbarians Zap Archers Fireball Freeze
Zap Archers Elite Barbarians Fireball Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap Ice Wizard
Fireball
Fireball Freeze
Fireball Zap
Fireball Zap Freeze Ice Wizard
Archers
Fireball Zap Freeze Ice Wizard
Fireball Zap
Goblin Gang Elite Barbarians Fireball
Zap Fireball
Fireball Zap Archers
Elite Barbarians Fireball
Fireball Freeze
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball Freeze
Zap Archers Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Freeze Fireball Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Elite Barbarians Zap Archers Fireball Ice Wizard
Zap Fireball Freeze
Elite Barbarians Fireball
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Archers Goblin Gang Fireball Freeze
Fireball Zap Archers Ice Wizard
Freeze
Fireball
Fireball Goblin Gang
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Goblin Gang Elite Barbarians Fireball Freeze
Zap Fireball
Zap Fireball Freeze

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