My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Battle Ram Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Battle Ram Hog Rider Dark Prince
Giant Snowball
Bats Minions Goblin Gang Barbarians Battle Ram Hog Rider
Zap
Bats Minions Goblin Gang Battle Ram Dark Prince
Barbarian Barrel
Goblin Gang Barbarians Battle Ram Dark Prince
The Log
Goblin Gang Barbarians Battle Ram Hog Rider Dark Prince
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Bats Minions Goblin Gang
Royal Delivery
Bats Minions Goblin Gang Barbarians Battle Ram Hog Rider Dark Prince
Fireball
Minions Goblin Gang Barbarians Battle Ram Hog Rider
Poison
Bats Minions Goblin Gang Barbarians
Lightning
Battle Ram Dark Prince
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Goblin Gang Battle Ram Hog Rider Dark Prince Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Goblin Gang

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Minions Battle Ram Dark Prince
Zap
Battle Ram Hog Rider Bats Minions Dark Prince
Minions
Hog Rider Bats Zap Battle Ram Dark Prince
Goblin Gang
Hog Rider Battle Ram Dark Prince
Barbarians
Hog Rider
Battle Ram
Zap Bats Minions Goblin Gang
Hog Rider
Bats Zap Minions Goblin Gang Barbarians Dark Prince
Dark Prince
Bats Zap Minions Goblin Gang Hog Rider

Defense Synergies 0 10

Bats
Zap Minions Dark Prince
Zap
Bats Minions Goblin Gang Barbarians Dark Prince
Minions
Bats Zap Dark Prince
Goblin Gang
Zap Barbarians Dark Prince
Barbarians
Zap Goblin Gang
Battle Ram
Hog Rider
Dark Prince
Bats Zap Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Barbarians Bats Zap Minions Goblin Gang Dark Prince
Goblin Gang Barbarians Bats Minions Dark Prince
Barbarians Bats Minions Goblin Gang Dark Prince
Barbarians Dark Prince
Goblin Gang Bats Zap Minions Dark Prince
Bats Minions Zap Goblin Gang
Zap Barbarians
Barbarians Minions Goblin Gang
Goblin Gang Barbarians Dark Prince
Bats Minions Goblin Gang Barbarians Zap Dark Prince
Minions Bats Zap Goblin Gang
Barbarians Bats Zap Minions Goblin Gang Dark Prince
Bats Zap Minions Goblin Gang Barbarians Dark Prince
Barbarians Goblin Gang
Barbarians Zap Goblin Gang
Barbarians Bats Minions Goblin Gang Dark Prince
Bats Zap Minions Goblin Gang Barbarians Dark Prince
Zap Bats Minions Barbarians Dark Prince
Barbarians
Goblin Gang Dark Prince Bats Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Dark Prince
Zap Goblin Gang
Goblin Gang Barbarians Bats Zap Minions Dark Prince
Goblin Gang Dark Prince Bats Zap Barbarians
Barbarians Goblin Gang Dark Prince
Bats Zap Minions Goblin Gang
Goblin Gang Dark Prince Bats Minions Barbarians
Barbarians Dark Prince
Zap Bats Minions Barbarians Dark Prince
Goblin Gang Barbarians
Bats Minions Barbarians Dark Prince
Zap Barbarians Dark Prince
Barbarians Dark Prince Goblin Gang
Barbarians
Goblin Gang Barbarians Bats Zap Minions Dark Prince
Bats Minions Zap Barbarians Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Barbarians Dark Prince
Zap Dark Prince
Bats Zap Minions
Zap
Zap
Bats Minions Goblin Gang
Zap Dark Prince
Zap
Minions
Zap
Zap
Bats Minions
Zap Dark Prince
Zap
Minions
Zap Barbarians
Zap Dark Prince
Zap
Zap
Zap
Bats Zap
Zap Bats Minions
Zap
Zap
Zap Bats Minions Goblin Gang Barbarians Dark Prince
Zap
Goblin Gang Dark Prince
Zap
Zap
Dark Prince
Zap Bats Minions Goblin Gang
Bats Zap
Zap Dark Prince

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