My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Hog Rider
Giant Snowball
Spear Goblins Bats Goblin Gang Musketeer Hog Rider
Zap
Spear Goblins Bats Goblin Gang
Barbarian Barrel
Spear Goblins Goblin Gang Musketeer
The Log
Spear Goblins Goblin Gang Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Spear Goblins Goblin Gang Hog Rider
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Goblin Gang Mini P.E.K.K.A Musketeer Hog Rider
Fireball
Goblin Gang Musketeer Hog Rider
Poison
Spear Goblins Bats Goblin Gang Musketeer
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mini P.E.K.K.A Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Goblin Gang Mini P.E.K.K.A Musketeer Hog Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Gang Mini P.E.K.K.A
Bats
Hog Rider Mini P.E.K.K.A
Goblin Gang
Hog Rider Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Bats Goblin Gang Musketeer Hog Rider The Log
Musketeer
Hog Rider Mini P.E.K.K.A The Log
Hog Rider
Spear Goblins Bats Goblin Gang Musketeer The Log Mini P.E.K.K.A Rocket
Rocket
Hog Rider
The Log
Hog Rider Mini P.E.K.K.A Musketeer

Defense Synergies 3 12

Spear Goblins
Bats Goblin Gang Mini P.E.K.K.A Musketeer The Log
Bats
Spear Goblins Mini P.E.K.K.A Musketeer The Log
Goblin Gang
Musketeer Spear Goblins Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Spear Goblins Bats Goblin Gang Musketeer
Musketeer
Goblin Gang The Log Spear Goblins Bats Mini P.E.K.K.A
Hog Rider
Rocket
The Log
The Log
Mini P.E.K.K.A Musketeer Spear Goblins Bats Goblin Gang Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Musketeer The Log
Mini P.E.K.K.A Bats Goblin Gang Musketeer The Log
Goblin Gang Mini P.E.K.K.A Rocket Bats Musketeer
Mini P.E.K.K.A Bats Goblin Gang Musketeer
Mini P.E.K.K.A Rocket The Log
Goblin Gang The Log Spear Goblins Bats Musketeer
Bats Musketeer Rocket Spear Goblins Goblin Gang
Rocket Musketeer The Log
Mini P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Spear Goblins Mini P.E.K.K.A Musketeer
Bats Goblin Gang Spear Goblins Musketeer The Log
Musketeer Spear Goblins Bats Goblin Gang
Mini P.E.K.K.A Bats Goblin Gang Musketeer Rocket The Log
Rocket Bats Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang
Rocket Goblin Gang Mini P.E.K.K.A The Log
Bats Goblin Gang Mini P.E.K.K.A Musketeer
Spear Goblins Bats Goblin Gang Musketeer The Log
The Log Spear Goblins Bats Musketeer
Mini P.E.K.K.A Musketeer
Goblin Gang Spear Goblins Bats Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Spear Goblins
Goblin Gang Mini P.E.K.K.A Musketeer Rocket The Log
Goblin Gang Spear Goblins Bats Mini P.E.K.K.A Musketeer Rocket The Log
Goblin Gang Mini P.E.K.K.A Rocket Bats Musketeer The Log
Goblin Gang Mini P.E.K.K.A Musketeer
Rocket Bats Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Rocket Spear Goblins Bats Musketeer
Mini P.E.K.K.A
Rocket Spear Goblins Bats Mini P.E.K.K.A The Log
Goblin Gang Musketeer
Bats Mini P.E.K.K.A Musketeer
Rocket The Log
Mini P.E.K.K.A Rocket Goblin Gang
Musketeer
Goblin Gang Spear Goblins Bats Mini P.E.K.K.A Musketeer Rocket The Log
Bats Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket The Log
Musketeer The Log
Rocket The Log
Musketeer Rocket The Log
Rocket The Log
Spear Goblins Bats Musketeer Rocket
Musketeer The Log
The Log
The Log
Rocket Bats Goblin Gang Mini P.E.K.K.A Musketeer
Rocket Musketeer The Log
Musketeer Rocket
Rocket Musketeer The Log
Musketeer Rocket
Musketeer The Log
Rocket Spear Goblins Musketeer The Log
Musketeer Rocket The Log
Rocket
Bats Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Musketeer The Log
Rocket The Log
Rocket Musketeer The Log
Rocket
Rocket Musketeer The Log
Rocket Musketeer The Log
The Log
The Log Musketeer
Musketeer The Log
Rocket Musketeer The Log
Bats Musketeer
Rocket Bats Musketeer
Mini P.E.K.K.A
Musketeer Rocket The Log
Rocket
Rocket The Log
Spear Goblins Bats Goblin Gang Musketeer Rocket
Rocket Musketeer
The Log
Goblin Gang Mini P.E.K.K.A Musketeer Rocket
The Log Musketeer
Rocket
Musketeer
Bats Goblin Gang Musketeer Rocket The Log
Bats Musketeer Rocket
Musketeer Rocket The Log

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