My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Inferno Dragon Lumberjack
Zap
Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Electro Wizard Lumberjack
The Log
Goblin Gang Hog Rider Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Bowler Electro Wizard Inferno Dragon Lumberjack
Fireball
Goblin Gang Hog Rider Bowler Electro Wizard Inferno Dragon Lumberjack
Poison
Goblin Gang Electro Wizard
Lightning
Bowler Electro Wizard Inferno Dragon Lumberjack
Rocket
Hog Rider Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Hog Rider Electro Wizard Inferno Dragon Lumberjack Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Gang Hog Rider

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Electro Wizard Bowler Lumberjack
Arrows
Zap Hog Rider Bowler Lumberjack
Goblin Gang
Hog Rider Bowler
Hog Rider
Zap Arrows Goblin Gang Bowler Electro Wizard Lumberjack
Bowler
Zap Arrows Goblin Gang Hog Rider Electro Wizard Lumberjack
Electro Wizard
Zap Hog Rider Bowler Lumberjack
Inferno Dragon
Lumberjack
Zap Arrows Hog Rider Bowler Electro Wizard

Defense Synergies 1 14

Zap
Electro Wizard Arrows Goblin Gang Bowler Inferno Dragon Lumberjack
Arrows
Zap Bowler Lumberjack
Goblin Gang
Zap Electro Wizard Inferno Dragon Lumberjack
Hog Rider
Bowler
Zap Arrows Electro Wizard Lumberjack
Electro Wizard
Zap Goblin Gang Bowler Inferno Dragon Lumberjack
Inferno Dragon
Zap Goblin Gang Electro Wizard
Lumberjack
Zap Arrows Goblin Gang Bowler Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Electro Wizard
Inferno Dragon Lumberjack Zap Goblin Gang Electro Wizard
Goblin Gang Bowler Lumberjack Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Goblin Gang Bowler Electro Wizard
Arrows Bowler Lumberjack
Arrows Goblin Gang Bowler Zap Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Zap Arrows Goblin Gang
Bowler Zap Arrows Electro Wizard
Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Bowler Electro Wizard Lumberjack
Goblin Gang Electro Wizard Zap Arrows Bowler Lumberjack
Arrows Inferno Dragon Zap Goblin Gang Electro Wizard
Bowler Lumberjack Zap Goblin Gang Electro Wizard
Bowler Zap Arrows Goblin Gang Electro Wizard Lumberjack
Inferno Dragon Goblin Gang Electro Wizard Lumberjack
Zap Goblin Gang Bowler Electro Wizard Inferno Dragon Lumberjack
Arrows Goblin Gang Bowler Electro Wizard Lumberjack
Arrows Zap Goblin Gang Bowler Electro Wizard Lumberjack
Zap Arrows Bowler Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Goblin Gang Bowler Arrows Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Bowler Electro Wizard
Electro Wizard Zap Arrows Goblin Gang Bowler Inferno Dragon Lumberjack
Goblin Gang Lumberjack Zap Bowler Electro Wizard
Goblin Gang Bowler Lumberjack Zap Electro Wizard
Goblin Gang Bowler Inferno Dragon Lumberjack
Arrows Zap Goblin Gang Electro Wizard
Goblin Gang Bowler Electro Wizard Lumberjack
Inferno Dragon Lumberjack
Zap Electro Wizard Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bowler Lumberjack
Zap Arrows Bowler Electro Wizard
Bowler Goblin Gang Lumberjack
Bowler
Goblin Gang Electro Wizard Zap Bowler Inferno Dragon Lumberjack
Arrows Bowler Zap Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Bowler Electro Wizard
Arrows
Arrows
Zap Arrows Bowler
Arrows Zap
Arrows Bowler
Arrows Zap Bowler
Arrows Zap
Goblin Gang Bowler Electro Wizard Lumberjack
Zap Arrows Bowler Electro Wizard
Zap Arrows
Bowler
Arrows
Zap Arrows
Zap Arrows Bowler
Arrows Bowler
Arrows
Zap Arrows Bowler Electro Wizard
Zap Arrows Bowler
Bowler
Arrows
Bowler
Zap Arrows
Zap Arrows Bowler
Inferno Dragon
Arrows Zap Bowler Electro Wizard
Zap Arrows Bowler
Zap Arrows
Zap Arrows Electro Wizard
Zap Electro Wizard
Bowler
Zap Arrows
Zap Arrows Electro Wizard
Arrows Bowler
Zap Electro Wizard Goblin Gang
Zap Arrows Electro Wizard
Arrows
Goblin Gang Bowler Electro Wizard Lumberjack
Arrows Zap Bowler
Zap Arrows
Zap Goblin Gang Bowler Electro Wizard
Zap Electro Wizard
Zap Bowler Electro Wizard

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