My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Heal Spirit Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Musketeer Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Heal Spirit Musketeer Valkyrie
The Log
Goblin Gang Heal Spirit Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Heal Spirit
Royal Delivery
Goblin Gang Heal Spirit Mini P.E.K.K.A Musketeer Valkyrie Hog Rider
Fireball
Goblin Gang Musketeer Hog Rider
Poison
Goblin Gang Musketeer
Lightning
Mini P.E.K.K.A Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap The Log Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Zap The Log Goblin Gang

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Heal Spirit Mini P.E.K.K.A Musketeer Valkyrie The Log
Goblin Gang
Hog Rider Mini P.E.K.K.A Valkyrie
Heal Spirit
Zap Mini P.E.K.K.A Musketeer Valkyrie Hog Rider
Mini P.E.K.K.A
Zap Goblin Gang Heal Spirit Musketeer Valkyrie Hog Rider The Log
Musketeer
Valkyrie Hog Rider Zap Heal Spirit Mini P.E.K.K.A The Log
Valkyrie
Musketeer Hog Rider Zap Goblin Gang Heal Spirit Mini P.E.K.K.A
Hog Rider
Zap Goblin Gang Musketeer Valkyrie The Log Heal Spirit Mini P.E.K.K.A
The Log
Hog Rider Zap Mini P.E.K.K.A Musketeer

Defense Synergies 5 10

Zap
Mini P.E.K.K.A Goblin Gang Musketeer Valkyrie The Log
Goblin Gang
Musketeer Zap Mini P.E.K.K.A Valkyrie The Log
Heal Spirit
Mini P.E.K.K.A
Zap The Log Goblin Gang Musketeer Valkyrie
Musketeer
Goblin Gang Valkyrie The Log Zap Mini P.E.K.K.A
Valkyrie
Musketeer Zap Goblin Gang Mini P.E.K.K.A The Log
Hog Rider
The Log
Mini P.E.K.K.A Musketeer Zap Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie The Log
Mini P.E.K.K.A Zap Goblin Gang Musketeer Valkyrie The Log
Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Goblin Gang Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie The Log
Goblin Gang The Log Zap Musketeer Valkyrie
Musketeer Zap Goblin Gang
Zap Musketeer Valkyrie The Log
Mini P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie
Goblin Gang Valkyrie Zap Musketeer The Log
Musketeer Zap Goblin Gang
Mini P.E.K.K.A Zap Goblin Gang Musketeer Valkyrie The Log
Valkyrie Zap Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie
Zap Goblin Gang Musketeer Valkyrie The Log
Zap Valkyrie The Log Musketeer
Mini P.E.K.K.A Musketeer
Goblin Gang Valkyrie Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie Zap
Zap Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie The Log
Goblin Gang Zap Mini P.E.K.K.A Musketeer Valkyrie The Log
Goblin Gang Mini P.E.K.K.A Valkyrie Zap Musketeer The Log
Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie
Zap Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie
Zap Mini P.E.K.K.A Valkyrie The Log
Goblin Gang Musketeer
Mini P.E.K.K.A Musketeer Valkyrie
Zap Valkyrie The Log
Mini P.E.K.K.A Goblin Gang Valkyrie
Musketeer Valkyrie
Goblin Gang Zap Mini P.E.K.K.A Musketeer Valkyrie The Log
Valkyrie Zap Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie The Log
Zap Musketeer The Log
The Log
Musketeer Valkyrie The Log
Zap Valkyrie The Log
Zap Musketeer
Musketeer The Log
The Log Zap
The Log Zap
Goblin Gang Mini P.E.K.K.A Musketeer
Zap Musketeer Valkyrie The Log
Zap Musketeer
Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer The Log
Zap Valkyrie The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Valkyrie
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Zap Musketeer
Zap Musketeer
Mini P.E.K.K.A
Zap Musketeer The Log
Zap
The Log
Zap Goblin Gang Musketeer
Zap Musketeer
The Log
Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie
The Log Zap Musketeer
Zap
Musketeer
Zap Goblin Gang Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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