My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Furnace Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Dark Prince
Giant Snowball
Bats Goblin Gang Musketeer Hog Rider Furnace
Zap
Bats Goblin Gang Furnace Dark Prince
Barbarian Barrel
Goblin Gang Musketeer Furnace Dark Prince
The Log
Goblin Gang Musketeer Hog Rider Furnace Dark Prince
Earthquake
Goblin Gang Hog Rider Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Goblin Gang Musketeer Hog Rider Dark Prince
Fireball
Goblin Gang Musketeer Hog Rider Furnace
Poison
Bats Goblin Gang Musketeer Furnace
Lightning
Musketeer Furnace Dark Prince
Rocket
Musketeer Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Goblin Gang Musketeer Hog Rider Furnace Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Goblin Gang

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Dark Prince
Arrows
Hog Rider Dark Prince
Goblin Gang
Hog Rider Dark Prince
Musketeer
Hog Rider Dark Prince The Log
Hog Rider
Bats Arrows Goblin Gang Musketeer The Log Furnace Dark Prince
Furnace
Hog Rider Dark Prince
Dark Prince
Bats Arrows Goblin Gang Musketeer Hog Rider Furnace
The Log
Hog Rider Musketeer

Defense Synergies 2 12

Bats
Musketeer Dark Prince The Log
Arrows
Furnace Dark Prince
Goblin Gang
Musketeer Furnace Dark Prince The Log
Musketeer
Goblin Gang The Log Bats Furnace Dark Prince
Hog Rider
Furnace
Arrows Goblin Gang Musketeer Dark Prince
Dark Prince
Bats Arrows Goblin Gang Musketeer Furnace The Log
The Log
Musketeer Bats Goblin Gang Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log
Bats Goblin Gang Musketeer Furnace Dark Prince The Log
Goblin Gang Furnace Bats Musketeer Dark Prince
Bats Goblin Gang Musketeer Furnace Dark Prince
Arrows Dark Prince The Log
Arrows Goblin Gang The Log Bats Musketeer Furnace Dark Prince
Bats Musketeer Furnace Arrows Goblin Gang
Arrows Musketeer The Log
Goblin Gang Musketeer Furnace
Goblin Gang Musketeer Dark Prince
Bats Goblin Gang Arrows Musketeer Furnace Dark Prince The Log
Arrows Musketeer Bats Goblin Gang Furnace
Furnace Bats Goblin Gang Musketeer Dark Prince The Log
Bats Arrows Goblin Gang Furnace Dark Prince The Log
Goblin Gang Furnace
Goblin Gang Furnace The Log
Bats Arrows Goblin Gang Musketeer Furnace Dark Prince
Arrows Bats Goblin Gang Musketeer Furnace Dark Prince The Log
Arrows Furnace The Log Bats Musketeer Dark Prince
Musketeer
Goblin Gang Dark Prince Bats Arrows Musketeer Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace Dark Prince
Arrows Goblin Gang Musketeer The Log
Goblin Gang Bats Musketeer Furnace Dark Prince The Log
Goblin Gang Dark Prince Bats Musketeer The Log
Goblin Gang Musketeer Dark Prince
Arrows Furnace Bats Goblin Gang Musketeer
Goblin Gang Dark Prince Bats Musketeer Furnace
Dark Prince
Bats Dark Prince The Log
Goblin Gang Musketeer
Bats Musketeer Dark Prince
Arrows Dark Prince The Log
Dark Prince Goblin Gang
Musketeer Furnace
Goblin Gang Bats Musketeer Furnace Dark Prince The Log
Bats Arrows Musketeer Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Musketeer Dark Prince The Log
Arrows Furnace Dark Prince The Log
Arrows Bats Musketeer Furnace
Arrows Musketeer Furnace The Log
Arrows The Log
Arrows The Log
Bats Goblin Gang Musketeer
Arrows Musketeer Dark Prince The Log
Arrows Musketeer
Musketeer The Log
Arrows Musketeer
Arrows Musketeer Furnace The Log
Arrows Musketeer Furnace The Log
Arrows Musketeer Furnace The Log
Arrows
Bats
Arrows Musketeer Dark Prince The Log
Arrows The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Furnace Dark Prince
Arrows The Log Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Bats Arrows Musketeer Furnace
Bats Musketeer
Arrows Musketeer The Log
Arrows
Arrows The Log
Bats Goblin Gang Musketeer Dark Prince
Arrows Musketeer
Arrows The Log
Goblin Gang Musketeer Dark Prince
Arrows The Log Musketeer
Arrows
Musketeer Dark Prince
Bats Goblin Gang Musketeer The Log
Bats Musketeer
Musketeer Dark Prince The Log

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