My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Furnace Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Miner
Giant Snowball
Fire Spirit Goblin Gang Barbarians Hog Rider Furnace Miner
Zap
Fire Spirit Goblin Gang Furnace Inferno Tower
Barbarian Barrel
Fire Spirit Goblin Gang Barbarians Furnace Inferno Tower
The Log
Fire Spirit Goblin Gang Barbarians Hog Rider Furnace
Earthquake
Goblin Gang Barbarians Hog Rider Furnace Inferno Tower
Arrows
Fire Spirit Goblin Gang Furnace
Royal Delivery
Fire Spirit Goblin Gang Barbarians Hog Rider Miner
Fireball
Goblin Gang Barbarians Hog Rider Furnace Inferno Tower
Poison
Goblin Gang Barbarians Furnace Inferno Tower
Lightning
Furnace Inferno Tower
Rocket
Barbarians Hog Rider Furnace Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Gang Miner Hog Rider Furnace Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Goblin Gang Miner

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Miner Furnace
Goblin Gang
Hog Rider Miner
Barbarians
Hog Rider
Hog Rider
Fire Spirit Goblin Gang The Log Barbarians Furnace
Furnace
Miner Fire Spirit Hog Rider
Inferno Tower
The Log
Hog Rider Miner
Miner
Fire Spirit Goblin Gang Furnace The Log

Defense Synergies 2 8

Fire Spirit
Inferno Tower The Log
Goblin Gang
Inferno Tower Barbarians Furnace The Log Miner
Barbarians
Goblin Gang Furnace
Hog Rider
Furnace
Goblin Gang Barbarians
Inferno Tower
Goblin Gang The Log Fire Spirit
The Log
Inferno Tower Fire Spirit Goblin Gang Miner
Miner
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log
Barbarians Inferno Tower Goblin Gang Furnace The Log
Goblin Gang Barbarians Furnace Inferno Tower Fire Spirit
Barbarians Inferno Tower Goblin Gang Furnace
Barbarians The Log
Goblin Gang The Log Fire Spirit Furnace
Furnace Inferno Tower Fire Spirit Goblin Gang
Barbarians Inferno Tower The Log
Barbarians Inferno Tower Goblin Gang Furnace
Goblin Gang Fire Spirit Barbarians Inferno Tower Miner
Goblin Gang Barbarians Furnace The Log
Inferno Tower Goblin Gang Furnace
Barbarians Furnace Inferno Tower Fire Spirit Goblin Gang The Log
Fire Spirit Goblin Gang Barbarians Furnace The Log
Barbarians Inferno Tower Goblin Gang Furnace
Barbarians Inferno Tower Goblin Gang Furnace The Log
Barbarians Goblin Gang Furnace Inferno Tower
Fire Spirit Goblin Gang Barbarians Furnace The Log
Furnace The Log Fire Spirit Barbarians
Barbarians Inferno Tower
Goblin Gang Fire Spirit Barbarians Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Furnace Inferno Tower
Goblin Gang The Log Miner
Goblin Gang Barbarians Furnace Inferno Tower The Log
Goblin Gang Barbarians Inferno Tower The Log
Barbarians Inferno Tower Goblin Gang
Fire Spirit Furnace Goblin Gang
Goblin Gang Barbarians Furnace Inferno Tower
Inferno Tower Barbarians
Barbarians Inferno Tower The Log
Inferno Tower Goblin Gang Barbarians
Barbarians Inferno Tower
Barbarians The Log
Barbarians Goblin Gang Inferno Tower
Barbarians Furnace
Goblin Gang Barbarians Inferno Tower Furnace The Log
Barbarians Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Miner
The Log Miner
Barbarians The Log
Fire Spirit Furnace The Log
Fire Spirit Furnace
Fire Spirit Furnace The Log
The Log Fire Spirit
The Log Miner
Fire Spirit Goblin Gang
Miner The Log
Fire Spirit
Fire Spirit The Log Miner
Furnace The Log
Furnace The Log
Furnace The Log
Fire Spirit The Log
Fire Spirit The Log Miner
The Log
The Log
Barbarians The Log
The Log Fire Spirit Furnace
The Log Miner
The Log Miner
Miner The Log
Fire Spirit Furnace
The Log Miner
The Log
Fire Spirit Goblin Gang Barbarians
Fire Spirit
The Log
Miner Goblin Gang
The Log
Goblin Gang The Log
The Log Miner

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