My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Ice Spirit Wizard Giant Skeleton
The Log
Ice Spirit Mini P.E.K.K.A Hog Rider Giant Skeleton
Earthquake
Hog Rider
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Mini P.E.K.K.A Hog Rider Wizard Giant Skeleton
Fireball
Hog Rider Wizard
Poison
Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Tornado Mini P.E.K.K.A Hog Rider Wizard Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Tornado Mini P.E.K.K.A

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Ice Spirit Hog Rider Wizard Tornado Giant Skeleton Lightning The Log
Hog Rider
Ice Spirit Lightning The Log Mini P.E.K.K.A Wizard Tornado Giant Skeleton
Wizard
Tornado Mini P.E.K.K.A Hog Rider Giant Skeleton
Tornado
Wizard Mini P.E.K.K.A Hog Rider Giant Skeleton The Log
Giant Skeleton
Ice Spirit Mini P.E.K.K.A Hog Rider Wizard Tornado Lightning The Log
Lightning
Hog Rider Mini P.E.K.K.A Giant Skeleton
The Log
Hog Rider Mini P.E.K.K.A Tornado Giant Skeleton

Defense Synergies 3 12

Ice Spirit
Mini P.E.K.K.A Wizard Tornado Giant Skeleton The Log
Mini P.E.K.K.A
Ice Spirit The Log Wizard Tornado
Hog Rider
Wizard
Tornado Ice Spirit Mini P.E.K.K.A Giant Skeleton The Log
Tornado
Wizard Ice Spirit Mini P.E.K.K.A Giant Skeleton The Log
Giant Skeleton
Ice Spirit Wizard Tornado The Log
Lightning
The Log
The Log
Mini P.E.K.K.A Ice Spirit Wizard Tornado Giant Skeleton Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard The Log
Mini P.E.K.K.A Ice Spirit The Log
Mini P.E.K.K.A Tornado Giant Skeleton Lightning
Mini P.E.K.K.A
Lightning Mini P.E.K.K.A Tornado Giant Skeleton The Log
Tornado The Log
Tornado Lightning Ice Spirit Wizard
Lightning Giant Skeleton The Log
Mini P.E.K.K.A Tornado
Tornado Ice Spirit Mini P.E.K.K.A Giant Skeleton
Wizard Tornado Giant Skeleton The Log
Wizard Tornado
Mini P.E.K.K.A Ice Spirit Wizard Giant Skeleton Lightning The Log
Wizard Ice Spirit Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A
Tornado Ice Spirit Mini P.E.K.K.A Lightning The Log
Wizard Mini P.E.K.K.A Tornado
Ice Spirit Wizard Tornado The Log
Wizard Tornado The Log Ice Spirit Giant Skeleton
Mini P.E.K.K.A Tornado
Wizard Mini P.E.K.K.A Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A Wizard Lightning The Log
Giant Skeleton Ice Spirit Mini P.E.K.K.A Lightning The Log
Mini P.E.K.K.A Giant Skeleton Lightning Tornado The Log
Giant Skeleton Mini P.E.K.K.A
Wizard Ice Spirit Tornado
Mini P.E.K.K.A Giant Skeleton Lightning
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Lightning Ice Spirit Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A Giant Skeleton
Lightning Tornado Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Lightning Wizard
Wizard
Ice Spirit Mini P.E.K.K.A Tornado Giant Skeleton Lightning The Log
Mini P.E.K.K.A Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Giant Skeleton The Log
Tornado The Log
Lightning Giant Skeleton The Log
Lightning Giant Skeleton The Log
Wizard The Log
Wizard Ice Spirit Tornado
Wizard Tornado The Log
The Log Ice Spirit Wizard Tornado Lightning
The Log Wizard Tornado Lightning
Lightning Mini P.E.K.K.A Tornado
Lightning Wizard Tornado The Log
Lightning Wizard Tornado
Lightning The Log
Lightning
Lightning The Log
Lightning Wizard The Log
Lightning Wizard The Log
Lightning Tornado
Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Wizard The Log
Lightning Wizard Tornado The Log
Lightning Giant Skeleton The Log
Lightning Wizard Tornado
Tornado Lightning The Log
Lightning The Log
Tornado The Log Ice Spirit Wizard
The Log Wizard Tornado Lightning
Lightning Wizard Tornado The Log
Lightning Tornado The Log
Lightning Wizard Tornado
Lightning Ice Spirit Wizard
Lightning Mini P.E.K.K.A
Lightning Wizard The Log
Lightning Ice Spirit
Giant Skeleton
Wizard Lightning The Log
Lightning Ice Spirit
Lightning Wizard Tornado
The Log
Lightning Mini P.E.K.K.A Wizard
The Log Wizard Lightning
Lightning Tornado Giant Skeleton
Ice Spirit Tornado Giant Skeleton Lightning The Log
Tornado Lightning
Lightning Tornado Giant Skeleton The Log

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