My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton Army Miner
Giant Snowball
Musketeer Hog Rider Skeleton Army Witch Miner
Zap
Skeleton Army Witch
Barbarian Barrel
Musketeer Valkyrie Skeleton Army Witch
The Log
Musketeer Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Musketeer Valkyrie Hog Rider Skeleton Army Witch Miner
Fireball
Musketeer Hog Rider Skeleton Army Witch
Poison
Musketeer Skeleton Army Witch
Lightning
Musketeer Valkyrie Witch
Rocket
Musketeer Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Miner Musketeer Valkyrie Hog Rider Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Skeleton Army Miner Musketeer

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Valkyrie Hog Rider Giant Miner
Valkyrie
Musketeer Hog Rider Giant Witch
Hog Rider
Musketeer Valkyrie Rage Giant Witch
Giant
Musketeer Rage Miner Valkyrie Hog Rider Witch
Rage
Hog Rider Giant Witch
Skeleton Army
Witch
Rage Valkyrie Hog Rider Giant Miner
Miner
Giant Musketeer Witch

Defense Synergies 1 3

Musketeer
Valkyrie Skeleton Army Miner
Valkyrie
Musketeer Witch
Hog Rider
Giant
Rage
Skeleton Army
Musketeer
Witch
Valkyrie
Miner
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie
Skeleton Army Musketeer Valkyrie Witch
Skeleton Army Witch Musketeer Valkyrie
Skeleton Army Witch Musketeer Valkyrie
Valkyrie Skeleton Army
Skeleton Army Musketeer Valkyrie
Musketeer Witch
Musketeer Valkyrie
Witch Musketeer Skeleton Army
Skeleton Army Musketeer Valkyrie Miner
Valkyrie Skeleton Army Witch Musketeer
Musketeer Witch
Skeleton Army Musketeer Valkyrie Witch
Valkyrie Skeleton Army Witch
Skeleton Army
Skeleton Army
Musketeer Valkyrie Skeleton Army Witch
Musketeer Valkyrie Skeleton Army Witch
Valkyrie Witch Musketeer
Musketeer
Valkyrie Skeleton Army Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch
Musketeer Valkyrie Miner
Skeleton Army Musketeer Valkyrie Witch
Valkyrie Skeleton Army Musketeer
Musketeer Valkyrie Skeleton Army Witch
Musketeer Witch
Skeleton Army Musketeer Valkyrie Witch
Valkyrie Skeleton Army
Valkyrie Skeleton Army Witch
Witch Musketeer Skeleton Army
Musketeer Valkyrie Witch
Skeleton Army Valkyrie
Skeleton Army Valkyrie Witch
Musketeer Valkyrie Skeleton Army Witch
Skeleton Army Witch Musketeer Valkyrie
Valkyrie Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Musketeer Miner
Miner
Musketeer Valkyrie
Valkyrie
Musketeer Witch
Musketeer Witch
Miner
Musketeer
Miner Musketeer Valkyrie
Musketeer
Musketeer Miner
Musketeer
Musketeer
Musketeer Witch
Musketeer
Musketeer
Valkyrie Witch Miner
Musketeer
Musketeer
Musketeer
Valkyrie Witch
Witch
Miner Musketeer Witch
Musketeer Witch Miner
Miner Musketeer
Musketeer Witch
Musketeer Witch
Musketeer Miner
Musketeer Skeleton Army Witch
Musketeer Witch
Miner Musketeer Valkyrie
Musketeer
Musketeer
Musketeer Witch
Musketeer Witch
Musketeer Witch Miner

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