My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Minion Horde Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Giant
Giant Snowball
Goblins Minion Horde Musketeer Hog Rider
Zap
Goblins Minion Horde
Barbarian Barrel
Goblins Musketeer Wizard
The Log
Goblins Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Goblins Minion Horde
Royal Delivery
Goblins Minion Horde Musketeer Hog Rider Wizard
Fireball
Minion Horde Musketeer Hog Rider Wizard
Poison
Minion Horde Musketeer Wizard
Lightning
Musketeer Wizard
Rocket
Minion Horde Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Fireball Musketeer Hog Rider Poison Minion Horde Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblins Fireball Musketeer Hog Rider

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Giant
Minion Horde
Hog Rider Giant
Fireball
Hog Rider Giant
Musketeer
Hog Rider Giant
Hog Rider
Goblins Fireball Musketeer Minion Horde Giant Wizard Poison
Giant
Musketeer Poison Goblins Minion Horde Fireball Hog Rider Wizard
Wizard
Hog Rider Giant
Poison
Giant Hog Rider

Defense Synergies 0 5

Goblins
Minion Horde Musketeer Wizard Poison
Minion Horde
Goblins
Fireball
Musketeer
Musketeer
Goblins Fireball
Hog Rider
Giant
Wizard
Goblins
Poison
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Musketeer Wizard
Minion Horde Goblins Musketeer
Minion Horde Goblins Musketeer
Minion Horde Goblins Musketeer
Fireball Poison
Fireball Goblins Musketeer
Minion Horde Musketeer Fireball Wizard Poison
Fireball Musketeer Poison
Minion Horde Goblins Musketeer
Goblins Minion Horde Musketeer
Goblins Minion Horde Poison Fireball Musketeer Wizard
Minion Horde Musketeer Fireball Wizard Poison
Minion Horde Fireball Musketeer Wizard
Fireball Wizard Goblins Minion Horde Poison
Minion Horde
Minion Horde Fireball
Minion Horde Wizard Goblins Fireball Musketeer Poison
Fireball Goblins Minion Horde Musketeer Wizard
Wizard Poison Fireball Musketeer
Musketeer
Wizard Goblins Minion Horde Fireball Musketeer Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball
Fireball Poison Musketeer Wizard
Goblins Minion Horde Musketeer
Minion Horde Fireball Musketeer
Minion Horde Musketeer
Fireball Wizard Poison Minion Horde Musketeer
Goblins Minion Horde Fireball Musketeer
Minion Horde
Minion Horde Goblins Fireball Poison
Minion Horde Musketeer
Minion Horde Musketeer
Fireball Poison
Minion Horde Fireball Wizard
Wizard Minion Horde Fireball Musketeer
Goblins Minion Horde Fireball Musketeer Poison
Poison Minion Horde Fireball Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Minion Horde Musketeer
Fireball Poison Musketeer
Minion Horde Fireball Poison
Fireball Musketeer Poison
Fireball Wizard Poison Minion Horde
Fireball Wizard Poison Minion Horde Musketeer
Minion Horde Musketeer Wizard Poison
Fireball Poison Wizard
Fireball Poison Wizard
Goblins Minion Horde Fireball Musketeer Poison
Poison Minion Horde Fireball Musketeer Wizard
Fireball Poison Musketeer Wizard
Poison Fireball Musketeer
Minion Horde Fireball Musketeer Poison
Fireball Musketeer Poison
Minion Horde Fireball Musketeer Wizard Poison
Minion Horde Fireball Musketeer Wizard Poison
Fireball Poison
Minion Horde
Fireball Musketeer Wizard Poison
Fireball Wizard Poison
Minion Horde Fireball Musketeer Poison
Fireball Wizard Poison
Musketeer
Minion Horde Fireball Musketeer Poison
Poison Fireball Wizard
Minion Horde
Fireball Poison Musketeer Wizard
Fireball Musketeer Wizard Poison
Fireball Poison Musketeer
Poison Minion Horde Fireball Musketeer Wizard
Minion Horde Fireball Musketeer Wizard Poison
Minion Horde Fireball
Poison Minion Horde Fireball Musketeer Wizard
Minion Horde Fireball Poison
Minion Horde
Fireball Wizard Poison
Minion Horde Fireball Musketeer
Fireball Poison Musketeer Wizard
Fireball
Fireball Poison Minion Horde Musketeer Wizard
Fireball Musketeer Wizard Poison
Fireball Poison
Minion Horde Musketeer
Minion Horde Fireball Musketeer Poison
Fireball Musketeer Poison
Poison Fireball Musketeer

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