My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Skeleton Barrel Giant Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Skeleton Barrel Hog Rider Giant Three Musketeers
Giant Snowball
Bomber Minions Skeleton Barrel Hog Rider Three Musketeers
Zap
Bomber Minions Skeleton Barrel Three Musketeers
Barbarian Barrel
Bomber Knight Skeleton Barrel Three Musketeers
The Log
Bomber Skeleton Barrel Hog Rider Three Musketeers
Earthquake
Bomber Hog Rider
Arrows
Bomber Minions Skeleton Barrel
Royal Delivery
Bomber Knight Minions Skeleton Barrel Hog Rider Three Musketeers
Fireball
Bomber Minions Skeleton Barrel Hog Rider Three Musketeers
Poison
Bomber Minions Skeleton Barrel Three Musketeers
Lightning
Knight Three Musketeers
Rocket
Hog Rider Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Minions Skeleton Barrel Hog Rider Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Minions

Attack Synergies 9 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight Minions Skeleton Barrel Hog Rider
Arrows
Hog Rider Giant Knight Skeleton Barrel
Knight
Minions Skeleton Barrel Hog Rider Three Musketeers Bomber Arrows
Minions
Knight Hog Rider Giant Bomber Skeleton Barrel
Skeleton Barrel
Knight Bomber Arrows Minions Hog Rider Giant Three Musketeers
Hog Rider
Arrows Knight Minions Bomber Skeleton Barrel Giant Three Musketeers
Giant
Bomber Arrows Minions Skeleton Barrel Hog Rider Three Musketeers
Three Musketeers
Knight Skeleton Barrel Hog Rider Giant

Defense Synergies 2 2

Bomber
Knight
Arrows
Knight
Knight
Bomber Minions Arrows Three Musketeers
Minions
Knight
Skeleton Barrel
Hog Rider
Giant
Three Musketeers
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Skeleton Barrel
Bomber Knight Minions Three Musketeers
Three Musketeers Bomber Knight Minions
Three Musketeers Bomber Knight Minions
Bomber Arrows
Arrows Bomber Minions
Minions Three Musketeers Arrows
Arrows Skeleton Barrel
Three Musketeers Minions
Knight Bomber
Minions Bomber Arrows Knight
Arrows Minions Three Musketeers
Bomber Knight Minions Three Musketeers
Bomber Three Musketeers Arrows Minions
Knight Three Musketeers
Three Musketeers
Three Musketeers Bomber Arrows Knight Minions
Arrows Bomber Knight Minions Three Musketeers
Arrows Bomber Knight Minions
Three Musketeers
Bomber Arrows Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Bomber Arrows Knight Skeleton Barrel
Knight Minions
Knight
Knight Three Musketeers
Arrows Minions Skeleton Barrel Three Musketeers
Knight Minions
Knight
Knight Minions
Three Musketeers
Knight Minions
Arrows
Knight Three Musketeers
Bomber Three Musketeers
Bomber Knight Minions Three Musketeers
Arrows Minions Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Knight Skeleton Barrel
Bomber Arrows
Arrows Minions Skeleton Barrel
Bomber Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Minions Three Musketeers
Arrows Knight Skeleton Barrel
Arrows
Knight Skeleton Barrel Three Musketeers
Arrows Minions Skeleton Barrel
Arrows Skeleton Barrel
Bomber Arrows Skeleton Barrel Three Musketeers
Arrows Skeleton Barrel Three Musketeers
Arrows Three Musketeers
Bomber Minions
Bomber Arrows Skeleton Barrel Three Musketeers
Bomber Arrows Skeleton Barrel
Minions
Arrows
Arrows Skeleton Barrel
Arrows Bomber
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Minions Skeleton Barrel
Bomber Arrows
Arrows
Arrows
Skeleton Barrel Minions
Arrows Three Musketeers
Arrows
Knight Three Musketeers
Arrows Bomber Skeleton Barrel
Arrows
Three Musketeers
Minions
Skeleton Barrel

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