My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Furnace Skeleton Army Inferno Dragon
Zap
Goblin Gang Furnace Skeleton Army Inferno Dragon
Barbarian Barrel
Goblin Gang Furnace Skeleton Army Ice Wizard
The Log
Goblin Gang Hog Rider Furnace Skeleton Army
Earthquake
Goblin Gang Hog Rider Furnace Skeleton Army
Arrows
Goblin Gang Furnace Skeleton Army
Royal Delivery
Goblin Gang Hog Rider Skeleton Army Ice Wizard Inferno Dragon
Fireball
Goblin Gang Hog Rider Furnace Skeleton Army Ice Wizard Inferno Dragon
Poison
Goblin Gang Furnace Skeleton Army Ice Wizard
Lightning
Furnace Ice Wizard Inferno Dragon
Rocket
Hog Rider Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Army Ice Wizard Hog Rider Furnace Poison Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Skeleton Army Ice Wizard

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Furnace Poison Ice Wizard
Goblin Gang
Hog Rider
Hog Rider
Zap Goblin Gang Furnace Poison
Furnace
Zap Hog Rider
Skeleton Army
Poison
Zap Hog Rider
Ice Wizard
Zap
Inferno Dragon

Defense Synergies 0 16

Zap
Goblin Gang Furnace Skeleton Army Poison Ice Wizard Inferno Dragon
Goblin Gang
Zap Furnace Skeleton Army Ice Wizard Inferno Dragon
Hog Rider
Furnace
Zap Goblin Gang Skeleton Army Ice Wizard
Skeleton Army
Zap Goblin Gang Furnace Ice Wizard Inferno Dragon
Poison
Zap Ice Wizard
Ice Wizard
Zap Goblin Gang Furnace Skeleton Army Poison Inferno Dragon
Inferno Dragon
Zap Goblin Gang Skeleton Army Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Skeleton Army Inferno Dragon Zap Goblin Gang Furnace Ice Wizard
Goblin Gang Furnace Skeleton Army Ice Wizard Inferno Dragon
Skeleton Army Inferno Dragon Goblin Gang Furnace Ice Wizard
Skeleton Army Poison
Goblin Gang Skeleton Army Zap Furnace Ice Wizard
Furnace Inferno Dragon Zap Goblin Gang Poison Ice Wizard
Zap Poison
Inferno Dragon Goblin Gang Furnace Skeleton Army Ice Wizard
Goblin Gang Skeleton Army Ice Wizard
Goblin Gang Skeleton Army Poison Ice Wizard Zap Furnace
Inferno Dragon Zap Goblin Gang Furnace Poison Ice Wizard
Furnace Skeleton Army Zap Goblin Gang Ice Wizard
Skeleton Army Zap Goblin Gang Furnace Poison
Skeleton Army Inferno Dragon Goblin Gang Furnace
Skeleton Army Zap Goblin Gang Furnace Inferno Dragon
Goblin Gang Furnace Skeleton Army Poison
Zap Goblin Gang Furnace Skeleton Army Ice Wizard
Zap Furnace Poison Ice Wizard Inferno Dragon
Inferno Dragon
Goblin Gang Skeleton Army Furnace Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Furnace
Poison Zap Goblin Gang Inferno Dragon
Goblin Gang Skeleton Army Zap Furnace
Goblin Gang Skeleton Army Zap
Goblin Gang Skeleton Army Inferno Dragon
Furnace Poison Zap Goblin Gang Ice Wizard
Goblin Gang Skeleton Army Furnace Ice Wizard
Skeleton Army Inferno Dragon
Zap Skeleton Army Poison Inferno Dragon
Goblin Gang Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Zap Poison
Skeleton Army Goblin Gang
Furnace Skeleton Army
Goblin Gang Skeleton Army Zap Furnace Poison Inferno Dragon
Poison Zap Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Ice Wizard
Poison
Poison
Poison Zap Furnace
Poison Zap Furnace Ice Wizard
Furnace Poison
Poison Zap Ice Wizard
Poison Zap
Goblin Gang Poison
Poison Zap
Poison Zap
Poison
Poison
Zap Furnace Poison
Zap Furnace Poison
Furnace Poison
Poison
Zap Poison
Zap Poison
Poison
Poison
Zap Poison
Zap Poison Furnace Ice Wizard
Inferno Dragon
Poison Zap Ice Wizard
Zap Poison
Poison Zap
Poison Zap Furnace Ice Wizard
Zap Poison
Poison Zap
Zap Poison
Poison
Zap Goblin Gang Skeleton Army
Poison Zap Ice Wizard
Poison Goblin Gang
Zap Poison
Zap Poison
Zap Goblin Gang Poison
Zap Poison
Poison Zap

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