My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Furnace Lumberjack
Zap
Furnace
Barbarian Barrel
Furnace Wizard Electro Wizard Lumberjack
The Log
Hog Rider Furnace Lumberjack
Earthquake
Hog Rider Furnace
Arrows
Furnace
Royal Delivery
Hog Rider Wizard P.E.K.K.A Electro Wizard Lumberjack
Fireball
Hog Rider Furnace Wizard Electro Wizard Lumberjack
Poison
Furnace Wizard Electro Wizard
Lightning
Furnace Wizard Electro Wizard Lumberjack
Rocket
Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Hog Rider Furnace Electro Wizard Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Hog Rider Furnace

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Furnace Wizard Tornado Electro Wizard Lumberjack
Furnace
Hog Rider P.E.K.K.A
Wizard
Tornado Hog Rider P.E.K.K.A Lumberjack
Tornado
Wizard P.E.K.K.A Hog Rider The Log
P.E.K.K.A
Tornado Electro Wizard Furnace Wizard The Log Lumberjack
The Log
Hog Rider Tornado P.E.K.K.A Lumberjack
Electro Wizard
P.E.K.K.A Hog Rider Lumberjack
Lumberjack
Hog Rider Wizard P.E.K.K.A The Log Electro Wizard

Defense Synergies 3 13

Hog Rider
Furnace
Tornado Electro Wizard Lumberjack
Wizard
Tornado P.E.K.K.A The Log Electro Wizard Lumberjack
Tornado
Wizard P.E.K.K.A Furnace The Log Electro Wizard
P.E.K.K.A
Tornado The Log Wizard Electro Wizard
The Log
P.E.K.K.A Wizard Tornado Electro Wizard Lumberjack
Electro Wizard
Furnace Wizard Tornado P.E.K.K.A The Log Lumberjack
Lumberjack
Furnace Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
P.E.K.K.A Lumberjack Furnace The Log Electro Wizard
Furnace Tornado P.E.K.K.A Lumberjack Electro Wizard
P.E.K.K.A Lumberjack Furnace Electro Wizard
Tornado P.E.K.K.A The Log Lumberjack
Tornado The Log Furnace Electro Wizard Lumberjack
Furnace Tornado Electro Wizard Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Furnace Tornado Lumberjack
Tornado Electro Wizard Lumberjack
Electro Wizard Furnace Wizard Tornado The Log Lumberjack
Furnace Wizard Tornado Electro Wizard
Furnace P.E.K.K.A Lumberjack Wizard The Log Electro Wizard
Wizard Furnace Tornado P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Furnace Electro Wizard Lumberjack
Tornado Furnace P.E.K.K.A The Log Electro Wizard Lumberjack
Wizard Furnace Tornado P.E.K.K.A Electro Wizard Lumberjack
Furnace Wizard Tornado The Log Electro Wizard Lumberjack
Furnace Wizard Tornado The Log Electro Wizard Lumberjack
P.E.K.K.A Tornado Electro Wizard Lumberjack
Wizard Furnace P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Furnace P.E.K.K.A Electro Wizard
Electro Wizard Wizard The Log Lumberjack
P.E.K.K.A Lumberjack Furnace The Log Electro Wizard
P.E.K.K.A Lumberjack Tornado The Log Electro Wizard
P.E.K.K.A Lumberjack
Furnace Wizard Tornado Electro Wizard
P.E.K.K.A Furnace Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Electro Wizard Tornado The Log
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Tornado The Log Electro Wizard
P.E.K.K.A Wizard Lumberjack
Wizard Furnace
Electro Wizard Furnace Tornado P.E.K.K.A The Log Lumberjack
Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log Electro Wizard
The Log
The Log
Wizard Furnace The Log
Wizard Furnace Tornado
Furnace Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Tornado Electro Wizard Lumberjack
Wizard Tornado The Log Electro Wizard
Wizard Tornado
The Log
Furnace The Log
Furnace Wizard The Log
Furnace Wizard The Log
Tornado
Wizard The Log Electro Wizard
Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Furnace Wizard
The Log Wizard Tornado Electro Wizard
Wizard Tornado The Log
Tornado The Log
Furnace Wizard Tornado Electro Wizard
Electro Wizard Wizard
Wizard The Log
Electro Wizard
P.E.K.K.A
Wizard The Log
Electro Wizard
Wizard Tornado Electro Wizard
The Log
Wizard Electro Wizard Lumberjack
The Log Wizard
Tornado
P.E.K.K.A
Tornado The Log Electro Wizard
Tornado Electro Wizard
Tornado The Log Electro Wizard

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