My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Sparky
Giant Snowball
Hog Rider Furnace Skeleton Army
Zap
Furnace Skeleton Army Sparky
Barbarian Barrel
Furnace Wizard Skeleton Army Sparky
The Log
Hog Rider Furnace Skeleton Army Sparky
Earthquake
Hog Rider Furnace Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Hog Rider Wizard Skeleton Army Sparky
Fireball
Hog Rider Furnace Wizard Skeleton Army Sparky
Poison
Furnace Wizard Skeleton Army Sparky
Lightning
Furnace Wizard Sparky
Rocket
Hog Rider Furnace Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Tornado The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Skeleton Army Tornado Hog Rider Furnace Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Skeleton Army Tornado

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Furnace Wizard Mirror Tornado
Furnace
Hog Rider Mirror Sparky
Wizard
Tornado Hog Rider Sparky
Mirror
The Log Hog Rider Furnace Skeleton Army Tornado Sparky
Skeleton Army
Mirror Sparky
Tornado
Wizard Sparky Hog Rider Mirror The Log
The Log
Hog Rider Mirror Tornado Sparky
Sparky
Tornado Furnace Wizard Mirror Skeleton Army The Log

Defense Synergies 5 11

Hog Rider
Furnace
Mirror Skeleton Army Tornado
Wizard
Tornado Skeleton Army The Log
Mirror
Furnace Skeleton Army Tornado The Log Sparky
Skeleton Army
Mirror Furnace Wizard The Log Sparky
Tornado
Wizard Mirror Sparky Furnace The Log Sparky
The Log
Wizard Mirror Skeleton Army Tornado Sparky
Sparky
Tornado Mirror Skeleton Army Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Sparky
Skeleton Army Sparky Furnace The Log
Furnace Skeleton Army Tornado Sparky
Skeleton Army Sparky Furnace
Skeleton Army Tornado The Log Sparky
Skeleton Army Tornado The Log Furnace
Furnace Tornado Wizard
The Log Sparky
Sparky Furnace Skeleton Army Tornado
Skeleton Army Tornado Sparky
Skeleton Army Furnace Wizard Tornado The Log
Furnace Wizard Tornado
Furnace Skeleton Army Sparky Wizard The Log
Wizard Skeleton Army Sparky Furnace Tornado The Log
Skeleton Army Sparky Furnace
Skeleton Army Tornado Furnace The Log Sparky
Wizard Sparky Furnace Skeleton Army Tornado
Furnace Wizard Skeleton Army Tornado The Log
Furnace Wizard Tornado The Log
Sparky Tornado
Wizard Skeleton Army Furnace The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Furnace Sparky
Wizard The Log
Skeleton Army Furnace The Log Sparky
Skeleton Army Tornado The Log Sparky
Skeleton Army Sparky
Furnace Wizard Tornado
Skeleton Army Sparky Furnace
Skeleton Army Sparky
Skeleton Army Tornado The Log Sparky
Skeleton Army Sparky
Sparky
Skeleton Army Tornado The Log
Skeleton Army Wizard Sparky
Wizard Furnace Skeleton Army Sparky
Skeleton Army Sparky Furnace Tornado The Log
Wizard The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
Tornado The Log
The Log Sparky
The Log Sparky
Wizard Furnace The Log Sparky
Wizard Furnace Tornado
Furnace Wizard Tornado The Log Sparky
The Log Wizard Tornado
The Log Wizard Tornado
Tornado Sparky
Wizard Tornado The Log Sparky
Wizard Tornado
The Log Sparky
Furnace The Log Sparky
Furnace Wizard The Log Sparky
Furnace Wizard The Log Sparky
Tornado Sparky
Sparky
Wizard The Log Sparky
Wizard Tornado The Log
The Log Sparky
Wizard Tornado
Tornado The Log Sparky
The Log
Tornado The Log Furnace Wizard Sparky
The Log Wizard Tornado Sparky
Wizard Tornado The Log Sparky
Tornado The Log Sparky
Furnace Wizard Tornado Sparky
Wizard
Sparky
Wizard The Log Sparky
Sparky
Sparky
Wizard The Log Sparky
Skeleton Army
Wizard Tornado
The Log
Wizard Sparky
The Log Wizard
Tornado Sparky
Sparky
Tornado The Log Sparky
Tornado
Tornado The Log Sparky

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