My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Furnace
Zap
Goblin Gang Furnace
Barbarian Barrel
Knight Goblin Gang Furnace Executioner Electro Wizard
The Log
Goblin Gang Hog Rider Furnace
Earthquake
Goblin Gang Hog Rider Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Knight Goblin Gang Hog Rider Executioner Electro Wizard
Fireball
Goblin Gang Hog Rider Furnace Executioner Electro Wizard
Poison
Goblin Gang Furnace Executioner Electro Wizard
Lightning
Knight Furnace Executioner Electro Wizard
Rocket
Hog Rider Furnace Executioner

Against air swarms

Spells and units that can counter air swarms.

Furnace Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Rocket Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Tornado Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Tornado Hog Rider Furnace Electro Wizard Executioner Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Tornado Hog Rider

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Executioner Furnace Electro Wizard
Goblin Gang
Knight Hog Rider
Hog Rider
Knight Goblin Gang Furnace Rocket Tornado Executioner Electro Wizard
Furnace
Knight Hog Rider
Rocket
Tornado Hog Rider
Tornado
Rocket Executioner Hog Rider
Executioner
Knight Tornado Hog Rider
Electro Wizard
Knight Hog Rider

Defense Synergies 5 7

Knight
Goblin Gang Executioner Electro Wizard Furnace Tornado
Goblin Gang
Knight Furnace Electro Wizard
Hog Rider
Furnace
Knight Goblin Gang Tornado Electro Wizard
Rocket
Tornado
Tornado
Rocket Executioner Knight Furnace Electro Wizard
Executioner
Knight Tornado
Electro Wizard
Knight Goblin Gang Furnace Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Executioner Electro Wizard
Knight Goblin Gang Furnace Executioner Electro Wizard
Goblin Gang Furnace Rocket Tornado Knight Executioner Electro Wizard
Knight Goblin Gang Furnace Electro Wizard
Rocket Tornado
Goblin Gang Tornado Furnace Executioner Electro Wizard
Furnace Rocket Tornado Electro Wizard Goblin Gang Executioner
Rocket Electro Wizard
Goblin Gang Furnace Tornado
Knight Goblin Gang Tornado Electro Wizard
Goblin Gang Executioner Electro Wizard Knight Furnace Tornado
Executioner Goblin Gang Furnace Tornado Electro Wizard
Furnace Knight Goblin Gang Rocket Electro Wizard
Rocket Executioner Goblin Gang Furnace Tornado Electro Wizard
Knight Goblin Gang Furnace Electro Wizard
Rocket Tornado Goblin Gang Furnace Electro Wizard
Knight Goblin Gang Furnace Tornado Executioner Electro Wizard
Knight Goblin Gang Furnace Tornado Executioner Electro Wizard
Furnace Tornado Executioner Knight Electro Wizard
Tornado Electro Wizard
Goblin Gang Knight Furnace Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Furnace Electro Wizard
Electro Wizard Knight Goblin Gang Rocket Executioner
Goblin Gang Knight Furnace Rocket Electro Wizard
Goblin Gang Rocket Knight Tornado Electro Wizard
Knight Goblin Gang Executioner
Furnace Rocket Executioner Goblin Gang Tornado Electro Wizard
Goblin Gang Rocket Knight Furnace Electro Wizard
Knight
Rocket Electro Wizard Knight Tornado
Goblin Gang
Knight
Rocket Tornado Electro Wizard
Rocket Knight Goblin Gang Executioner
Furnace Executioner
Goblin Gang Electro Wizard Knight Furnace Rocket Tornado Executioner
Executioner Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Tornado Executioner Electro Wizard
Rocket
Knight Rocket
Rocket Executioner Furnace
Executioner Furnace Rocket Tornado
Furnace Tornado Executioner
Tornado Executioner
Tornado
Rocket Goblin Gang Tornado Electro Wizard
Rocket Knight Tornado Electro Wizard
Rocket Tornado Executioner
Rocket Knight Executioner
Rocket
Furnace
Rocket Furnace Executioner
Furnace Rocket Executioner
Rocket Tornado
Rocket
Rocket Executioner Electro Wizard
Rocket Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket
Tornado Furnace Executioner
Tornado Executioner Electro Wizard
Tornado
Rocket Tornado
Furnace Tornado Executioner Electro Wizard
Rocket Electro Wizard
Rocket
Rocket Electro Wizard
Rocket
Electro Wizard Goblin Gang Rocket
Rocket Tornado Executioner Electro Wizard
Knight Goblin Gang Rocket Executioner Electro Wizard
Executioner
Rocket Tornado
Executioner
Goblin Gang Rocket Tornado Electro Wizard
Rocket Tornado Executioner Electro Wizard
Rocket Tornado Executioner Electro Wizard

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