My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Furnace Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Valkyrie Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Furnace Skeleton Army
Zap
Bats Furnace Inferno Tower Skeleton Army
Barbarian Barrel
Valkyrie Furnace Inferno Tower Skeleton Army
The Log
Hog Rider Furnace Skeleton Army
Earthquake
Hog Rider Furnace Inferno Tower Skeleton Army
Arrows
Bats Furnace Skeleton Army
Royal Delivery
Bats Valkyrie Hog Rider Skeleton Army
Fireball
Hog Rider Furnace Inferno Tower Skeleton Army
Poison
Bats Furnace Inferno Tower Skeleton Army
Lightning
Ice Golem Valkyrie Furnace Inferno Tower
Rocket
Valkyrie Hog Rider Furnace Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Valkyrie Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Valkyrie Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Skeleton Army Fireball Valkyrie Hog Rider Furnace Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Ice Golem Skeleton Army Fireball

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Valkyrie Hog Rider
Ice Golem
Bats Hog Rider Furnace
Fireball
Hog Rider
Valkyrie
Bats Hog Rider Furnace
Hog Rider
Bats Ice Golem Fireball Valkyrie Furnace
Furnace
Ice Golem Valkyrie Hog Rider
Inferno Tower
Skeleton Army

Defense Synergies 2 10

Bats
Ice Golem Valkyrie Inferno Tower
Ice Golem
Inferno Tower Bats Fireball Furnace
Fireball
Ice Golem Valkyrie Inferno Tower
Valkyrie
Bats Fireball Furnace Inferno Tower
Hog Rider
Furnace
Ice Golem Valkyrie Skeleton Army
Inferno Tower
Ice Golem Skeleton Army Bats Fireball Valkyrie
Skeleton Army
Inferno Tower Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Valkyrie Inferno Tower
Inferno Tower Skeleton Army Bats Valkyrie Furnace
Furnace Inferno Tower Skeleton Army Bats Valkyrie
Inferno Tower Skeleton Army Bats Valkyrie Furnace
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Bats Valkyrie Furnace
Bats Furnace Inferno Tower Fireball
Ice Golem Fireball Valkyrie Inferno Tower
Inferno Tower Furnace Skeleton Army
Skeleton Army Ice Golem Valkyrie Inferno Tower
Bats Valkyrie Skeleton Army Ice Golem Fireball Furnace
Inferno Tower Bats Fireball Furnace
Furnace Inferno Tower Skeleton Army Bats Fireball Valkyrie
Fireball Valkyrie Skeleton Army Bats Furnace
Inferno Tower Skeleton Army Furnace
Inferno Tower Skeleton Army Fireball Furnace
Bats Fireball Valkyrie Furnace Inferno Tower Skeleton Army
Fireball Bats Valkyrie Furnace Skeleton Army
Valkyrie Furnace Bats Ice Golem Fireball
Inferno Tower
Valkyrie Skeleton Army Bats Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Ice Golem Fireball Furnace Inferno Tower
Fireball Ice Golem Valkyrie
Skeleton Army Bats Ice Golem Valkyrie Furnace Inferno Tower
Valkyrie Skeleton Army Bats Ice Golem Fireball Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Fireball Furnace Bats Ice Golem
Skeleton Army Bats Ice Golem Fireball Valkyrie Furnace Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Bats Ice Golem Fireball Valkyrie Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Bats Valkyrie Inferno Tower
Skeleton Army Fireball Valkyrie
Skeleton Army Ice Golem Fireball Valkyrie Inferno Tower
Fireball Valkyrie Furnace Skeleton Army
Inferno Tower Skeleton Army Bats Ice Golem Fireball Valkyrie Furnace
Bats Valkyrie Ice Golem Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Valkyrie
Fireball
Fireball
Ice Golem Fireball Valkyrie
Fireball Valkyrie Furnace
Fireball Bats Ice Golem Furnace
Furnace
Fireball Ice Golem
Fireball
Bats Fireball
Fireball Valkyrie
Fireball
Ice Golem Fireball
Fireball
Ice Golem Fireball Furnace
Fireball Furnace
Fireball Furnace
Fireball
Bats
Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball
Ice Golem Fireball Valkyrie Furnace
Fireball
Fireball
Fireball
Bats Ice Golem Fireball Furnace
Bats Fireball
Fireball
Fireball
Fireball
Fireball
Bats Fireball Skeleton Army
Fireball
Fireball
Fireball Valkyrie
Ice Golem Fireball
Fireball
Bats Fireball
Bats Fireball
Fireball

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