My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Bats Minions Goblin Gang Hog Rider Furnace Skeleton Army
Zap
Bats Minions Goblin Gang Furnace Skeleton Army
Barbarian Barrel
Goblin Gang Furnace Wizard Skeleton Army
The Log
Goblin Gang Hog Rider Furnace Skeleton Army
Earthquake
Goblin Gang Hog Rider Furnace Skeleton Army
Arrows
Bats Minions Goblin Gang Furnace Skeleton Army
Royal Delivery
Bats Minions Goblin Gang Hog Rider Wizard Skeleton Army
Fireball
Minions Goblin Gang Hog Rider Furnace Wizard Skeleton Army
Poison
Bats Minions Goblin Gang Furnace Wizard Skeleton Army
Lightning
Furnace Wizard
Rocket
Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Goblin Gang Skeleton Army Fireball Hog Rider Furnace Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Goblin Gang Skeleton Army

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Minions
Minions
Hog Rider Bats
Goblin Gang
Hog Rider
Fireball
Hog Rider
Hog Rider
Bats Minions Goblin Gang Fireball Furnace Wizard
Furnace
Hog Rider
Wizard
Hog Rider
Skeleton Army

Defense Synergies 0 5

Bats
Minions
Minions
Bats
Goblin Gang
Furnace Skeleton Army
Fireball
Hog Rider
Furnace
Goblin Gang Skeleton Army
Wizard
Skeleton Army
Skeleton Army
Goblin Gang Furnace Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard
Skeleton Army Bats Minions Goblin Gang Furnace
Goblin Gang Furnace Skeleton Army Bats Minions
Skeleton Army Bats Minions Goblin Gang Furnace
Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Bats Minions Furnace
Bats Minions Furnace Goblin Gang Fireball Wizard
Fireball
Minions Goblin Gang Furnace Skeleton Army
Goblin Gang Skeleton Army
Bats Minions Goblin Gang Skeleton Army Fireball Furnace Wizard
Minions Bats Goblin Gang Fireball Furnace Wizard
Furnace Skeleton Army Bats Minions Goblin Gang Fireball Wizard
Fireball Wizard Skeleton Army Bats Minions Goblin Gang Furnace
Skeleton Army Goblin Gang Furnace
Skeleton Army Goblin Gang Fireball Furnace
Wizard Bats Minions Goblin Gang Fireball Furnace Skeleton Army
Fireball Bats Minions Goblin Gang Furnace Wizard Skeleton Army
Furnace Wizard Bats Minions Fireball
Goblin Gang Wizard Skeleton Army Bats Minions Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Fireball Furnace
Fireball Goblin Gang Wizard
Goblin Gang Skeleton Army Bats Minions Furnace
Goblin Gang Skeleton Army Bats Fireball
Goblin Gang Skeleton Army
Fireball Furnace Wizard Bats Minions Goblin Gang
Goblin Gang Skeleton Army Bats Minions Fireball Furnace
Skeleton Army
Bats Minions Fireball Skeleton Army
Goblin Gang Skeleton Army
Bats Minions
Skeleton Army Fireball
Skeleton Army Goblin Gang Fireball Wizard
Wizard Fireball Furnace Skeleton Army
Goblin Gang Skeleton Army Bats Minions Fireball Furnace
Bats Minions Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Wizard Furnace
Fireball Wizard Bats Minions Furnace
Furnace Wizard
Fireball Wizard
Fireball Wizard
Bats Minions Goblin Gang Fireball
Fireball Wizard
Fireball Wizard
Fireball
Minions Fireball
Fireball Furnace
Fireball Furnace Wizard
Fireball Furnace Wizard
Fireball
Bats Minions
Fireball Wizard
Fireball Wizard
Minions Fireball
Fireball Wizard
Fireball
Fireball Furnace Wizard
Fireball Wizard
Fireball Wizard
Fireball
Bats Fireball Furnace Wizard
Bats Minions Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Bats Minions Goblin Gang Fireball Skeleton Army
Fireball Wizard
Fireball
Fireball Goblin Gang Wizard
Fireball Wizard
Fireball
Bats Minions Goblin Gang Fireball
Bats Fireball
Fireball

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