My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Furnace Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Hog Rider
Giant Snowball
Bats Archers Goblin Gang Hog Rider Furnace
Zap
Bats Archers Goblin Gang Furnace
Barbarian Barrel
Archers Goblin Gang Furnace
The Log
Archers Goblin Gang Mini P.E.K.K.A Hog Rider Furnace
Earthquake
Archers Goblin Gang Hog Rider Furnace
Arrows
Bats Archers Goblin Gang Furnace
Royal Delivery
Bats Archers Goblin Gang Mini P.E.K.K.A Hog Rider
Fireball
Archers Goblin Gang Hog Rider Furnace
Poison
Bats Archers Goblin Gang Furnace
Lightning
Mini P.E.K.K.A Furnace
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Goblin Gang Fireball Mini P.E.K.K.A Hog Rider Furnace Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Goblin Gang Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Mini P.E.K.K.A
Archers
Mini P.E.K.K.A Hog Rider Mega Knight
Goblin Gang
Hog Rider Mini P.E.K.K.A
Fireball
Hog Rider Mega Knight
Mini P.E.K.K.A
Bats Archers Goblin Gang Hog Rider Furnace Mega Knight
Hog Rider
Bats Goblin Gang Fireball Archers Mini P.E.K.K.A Furnace Mega Knight
Furnace
Mini P.E.K.K.A Hog Rider
Mega Knight
Bats Archers Fireball Mini P.E.K.K.A Hog Rider

Defense Synergies 0 11

Bats
Mini P.E.K.K.A Mega Knight
Archers
Goblin Gang Mini P.E.K.K.A Furnace Mega Knight
Goblin Gang
Archers Mini P.E.K.K.A Furnace
Fireball
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Archers Goblin Gang Fireball Furnace
Hog Rider
Furnace
Archers Goblin Gang Mini P.E.K.K.A
Mega Knight
Bats Archers Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Mini P.E.K.K.A Bats Goblin Gang Furnace Mega Knight
Goblin Gang Mini P.E.K.K.A Furnace Mega Knight Bats Archers
Mini P.E.K.K.A Bats Goblin Gang Furnace Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Goblin Gang Fireball Bats Archers Furnace Mega Knight
Bats Furnace Archers Goblin Gang Fireball
Fireball Mega Knight
Mini P.E.K.K.A Goblin Gang Furnace
Goblin Gang Archers Mini P.E.K.K.A Mega Knight
Bats Archers Goblin Gang Fireball Furnace Mega Knight
Bats Archers Goblin Gang Fireball Furnace
Mini P.E.K.K.A Furnace Mega Knight Bats Goblin Gang Fireball
Fireball Mega Knight Bats Goblin Gang Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Goblin Gang Furnace Mega Knight
Goblin Gang Fireball Mini P.E.K.K.A Furnace Mega Knight
Mega Knight Bats Goblin Gang Fireball Mini P.E.K.K.A Furnace
Fireball Mega Knight Bats Archers Goblin Gang Furnace
Furnace Bats Archers Fireball Mega Knight
Mini P.E.K.K.A
Goblin Gang Mega Knight Bats Archers Fireball Mini P.E.K.K.A Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Archers Fireball Furnace
Fireball Archers Goblin Gang Mini P.E.K.K.A Mega Knight
Goblin Gang Mega Knight Bats Mini P.E.K.K.A Furnace
Goblin Gang Mini P.E.K.K.A Mega Knight Bats Fireball
Goblin Gang Mini P.E.K.K.A Mega Knight
Fireball Furnace Bats Archers Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Archers Fireball Furnace
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Fireball Mini P.E.K.K.A
Goblin Gang
Mega Knight Bats Mini P.E.K.K.A
Mega Knight Fireball
Mini P.E.K.K.A Mega Knight Goblin Gang Fireball
Archers Fireball Furnace Mega Knight
Goblin Gang Bats Archers Fireball Mini P.E.K.K.A Furnace
Bats Mega Knight Archers Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Furnace Mega Knight
Fireball Bats Furnace
Archers Furnace
Fireball
Fireball
Bats Goblin Gang Fireball Mini P.E.K.K.A
Fireball
Fireball Archers
Fireball
Fireball
Fireball Furnace
Fireball Furnace
Fireball Furnace Mega Knight
Fireball
Bats Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Mega Knight
Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Fireball Furnace Mega Knight
Fireball
Fireball Mega Knight
Fireball
Bats Archers Fireball Furnace
Bats Fireball
Fireball Mini P.E.K.K.A
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Bats Archers Goblin Gang Fireball
Fireball Archers
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Mega Knight
Fireball
Fireball
Mega Knight
Bats Goblin Gang Fireball
Bats Fireball
Fireball Mega Knight

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