My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider
Giant Snowball
Bomber Goblin Gang Hog Rider
Zap
Bomber Goblin Gang
Barbarian Barrel
Bomber Goblin Gang Wizard
The Log
Bomber Goblin Gang Hog Rider
Earthquake
Bomber Goblin Gang Hog Rider
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Hog Rider Wizard
Fireball
Bomber Goblin Gang Hog Rider Wizard
Poison
Bomber Goblin Gang Wizard
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Rocket Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage The Log Goblin Gang Hog Rider Freeze Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Rage The Log Goblin Gang

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider
Goblin Gang
Hog Rider
Hog Rider
Goblin Gang Rage Freeze The Log Bomber Wizard Rocket
Wizard
Hog Rider Rage
Rocket
Hog Rider
Rage
Hog Rider Wizard
Freeze
Hog Rider
The Log
Hog Rider

Defense Synergies 0 5

Bomber
The Log
Goblin Gang
The Log
Hog Rider
Wizard
Freeze The Log
Rocket
The Log
Rage
Freeze
Wizard
The Log
Bomber Goblin Gang Wizard Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Wizard The Log
Bomber Goblin Gang The Log
Goblin Gang Rocket Bomber Freeze
Bomber Goblin Gang
Bomber Rocket The Log
Goblin Gang Freeze The Log Bomber
Rocket Goblin Gang Wizard Freeze
Rocket The Log
Goblin Gang
Goblin Gang Bomber
Goblin Gang Bomber Wizard Freeze The Log
Goblin Gang Wizard
Bomber Goblin Gang Wizard Rocket Freeze The Log
Bomber Wizard Rocket Goblin Gang Freeze The Log
Goblin Gang
Rocket Goblin Gang Freeze The Log
Wizard Bomber Goblin Gang
Bomber Goblin Gang Wizard The Log
Wizard Freeze The Log Bomber
Bomber Goblin Gang Wizard The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Bomber Goblin Gang Wizard Rocket The Log
Goblin Gang Rocket The Log
Goblin Gang Rocket The Log
Goblin Gang
Wizard Rocket Goblin Gang Freeze
Goblin Gang Rocket
Rocket Freeze The Log
Goblin Gang
Rocket The Log
Rocket Goblin Gang Wizard
Wizard Bomber
Goblin Gang Bomber Rocket Freeze The Log
Bomber Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze The Log
The Log
Rocket The Log
Rocket Freeze The Log
Bomber Wizard Rocket The Log
Wizard Rocket Freeze
Bomber Wizard The Log
The Log Wizard Freeze
The Log Wizard
Rocket Goblin Gang
Rocket Wizard The Log
Wizard Rocket
Rocket The Log
Rocket Freeze
The Log
Rocket Bomber Wizard The Log
Wizard Rocket The Log
Rocket Freeze
Bomber Rocket
Rocket Bomber Wizard The Log
Rocket Bomber Wizard The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket The Log
Freeze The Log Bomber Wizard
The Log Wizard
Wizard The Log
Rocket The Log
Wizard
Rocket Wizard Freeze
Bomber Wizard Rocket The Log
Rocket Freeze
Rocket Wizard The Log
Goblin Gang Rocket Freeze
Rocket Wizard
Freeze
The Log
Goblin Gang Wizard Rocket
The Log Bomber Wizard
Rocket
Goblin Gang Rocket Freeze The Log
Rocket
Rocket Freeze The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: