My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Guards
Giant Snowball
Bats Goblin Gang Mega Minion Hog Rider Guards Baby Dragon
Zap
Bats Goblin Gang Guards
Barbarian Barrel
Goblin Gang Guards
The Log
Goblin Gang Hog Rider Guards
Earthquake
Goblin Gang Hog Rider Guards
Arrows
Bats Goblin Gang Guards
Royal Delivery
Bats Goblin Gang Mega Minion Hog Rider Guards Baby Dragon
Fireball
Goblin Gang Mega Minion Hog Rider Baby Dragon
Poison
Bats Goblin Gang Mega Minion Guards
Lightning
Mega Minion Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Guards Baby Dragon Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Mega Minion Guards Hog Rider Baby Dragon Freeze Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Mega Minion Guards

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Mega Minion Baby Dragon
Goblin Gang
Hog Rider Baby Dragon
Mega Minion
Bats Baby Dragon Mega Knight
Hog Rider
Bats Goblin Gang Freeze Guards Baby Dragon Mega Knight
Guards
Hog Rider
Baby Dragon
Bats Goblin Gang Mega Minion Hog Rider Mega Knight
Freeze
Hog Rider
Mega Knight
Bats Mega Minion Hog Rider Baby Dragon

Defense Synergies 0 11

Bats
Baby Dragon Freeze Mega Knight
Goblin Gang
Guards
Mega Minion
Guards Baby Dragon Freeze Mega Knight
Hog Rider
Guards
Goblin Gang Mega Minion Baby Dragon
Baby Dragon
Bats Mega Minion Guards Mega Knight
Freeze
Bats Mega Minion Mega Knight
Mega Knight
Bats Mega Minion Baby Dragon Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon
Bats Goblin Gang Mega Minion Mega Knight
Goblin Gang Mega Knight Bats Mega Minion Freeze
Bats Goblin Gang Mega Minion Guards Mega Knight
Mega Knight
Goblin Gang Freeze Bats Mega Minion Guards Baby Dragon Mega Knight
Bats Mega Minion Goblin Gang Baby Dragon Freeze
Baby Dragon Mega Knight
Goblin Gang
Goblin Gang Guards Mega Knight
Bats Goblin Gang Guards Mega Minion Baby Dragon Freeze Mega Knight
Mega Minion Bats Goblin Gang Baby Dragon
Mega Knight Bats Goblin Gang Guards Freeze
Mega Knight Bats Goblin Gang Mega Minion Guards Baby Dragon Freeze
Goblin Gang Mega Knight
Goblin Gang Freeze Mega Knight
Mega Knight Bats Goblin Gang
Mega Knight Bats Goblin Gang Mega Minion Guards Baby Dragon
Baby Dragon Freeze Bats Mega Minion Guards Mega Knight
Goblin Gang Mega Knight Bats Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Mega Knight
Goblin Gang Mega Minion Baby Dragon Mega Knight
Goblin Gang Guards Mega Knight Bats
Goblin Gang Guards Mega Knight Bats
Goblin Gang Guards Mega Knight
Bats Goblin Gang Baby Dragon Freeze
Goblin Gang Guards Bats Mega Minion
Mega Knight
Freeze Mega Knight Bats Mega Minion Baby Dragon
Goblin Gang Mega Minion Guards
Mega Knight Bats Mega Minion Guards
Mega Knight Guards
Mega Knight Goblin Gang Guards
Baby Dragon Mega Knight
Goblin Gang Guards Bats Mega Minion Baby Dragon Freeze
Bats Mega Knight Mega Minion Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon Freeze
Baby Dragon
Baby Dragon
Guards Freeze
Baby Dragon Mega Knight
Bats Mega Minion Baby Dragon Freeze
Baby Dragon
Baby Dragon Freeze
Bats Goblin Gang Guards
Baby Dragon
Baby Dragon
Baby Dragon Freeze
Baby Dragon
Baby Dragon
Baby Dragon Mega Knight
Freeze
Bats
Mega Minion Baby Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Freeze Baby Dragon Mega Knight
Mega Minion
Baby Dragon
Baby Dragon Mega Knight
Baby Dragon
Bats Baby Dragon
Bats Mega Minion Guards Freeze
Mega Minion
Mega Knight
Freeze
Mega Knight
Bats Goblin Gang Guards Freeze
Mega Minion Baby Dragon
Freeze
Goblin Gang Mega Minion Baby Dragon Mega Knight
Baby Dragon
Mega Minion Mega Knight
Bats Goblin Gang Guards Baby Dragon Freeze
Bats
Baby Dragon Freeze Mega Knight

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