My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats
Barbarian Barrel
Wizard Royal Ghost
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Hog Rider Wizard P.E.K.K.A Royal Ghost
Fireball
Hog Rider Wizard
Poison
Bats Wizard
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Poison The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze Poison P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Royal Ghost Hog Rider Freeze Poison Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Royal Ghost Hog Rider

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider P.E.K.K.A
Hog Rider
Bats Freeze The Log Wizard Poison
Wizard
Hog Rider P.E.K.K.A Royal Ghost
Freeze
Hog Rider Poison
Poison
P.E.K.K.A Hog Rider Freeze The Log Royal Ghost
P.E.K.K.A
Poison Bats Wizard The Log
The Log
Hog Rider Poison P.E.K.K.A
Royal Ghost
Wizard Poison

Defense Synergies 1 9

Bats
Freeze P.E.K.K.A The Log
Hog Rider
Wizard
Freeze P.E.K.K.A The Log Royal Ghost
Freeze
Bats Wizard
Poison
The Log
P.E.K.K.A
The Log Bats Wizard
The Log
P.E.K.K.A Bats Wizard Poison Royal Ghost
Royal Ghost
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
P.E.K.K.A Bats The Log
P.E.K.K.A Bats Freeze
P.E.K.K.A Bats
Poison P.E.K.K.A The Log
Freeze The Log Bats Royal Ghost
Bats Wizard Freeze Poison
Poison P.E.K.K.A The Log
P.E.K.K.A
Royal Ghost
Bats Poison Wizard Freeze The Log Royal Ghost
Bats Wizard Poison
P.E.K.K.A Bats Wizard Freeze The Log
Wizard Bats Freeze Poison P.E.K.K.A The Log Royal Ghost
P.E.K.K.A
Freeze P.E.K.K.A The Log
Wizard Bats Poison P.E.K.K.A
Bats Wizard The Log Royal Ghost
Wizard Freeze Poison The Log Bats Royal Ghost
P.E.K.K.A
Wizard Royal Ghost Bats Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost
Poison Wizard The Log Royal Ghost
P.E.K.K.A Bats The Log
P.E.K.K.A Bats The Log
P.E.K.K.A
Wizard Poison Bats Freeze
P.E.K.K.A Bats
P.E.K.K.A
Freeze P.E.K.K.A Bats Poison The Log
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Poison The Log
P.E.K.K.A Wizard
Wizard
Bats Freeze Poison P.E.K.K.A The Log
Bats Poison Wizard Freeze P.E.K.K.A The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Freeze The Log Royal Ghost
Poison The Log Royal Ghost
Poison The Log
Freeze Poison The Log
Wizard Poison The Log
Wizard Poison Bats Freeze
Wizard Poison The Log
Poison The Log Wizard Freeze
Poison The Log Wizard
Bats Poison
Poison Wizard The Log
Poison Wizard
Poison The Log
Freeze Poison
Poison The Log
Wizard Poison The Log
Wizard Poison The Log
Freeze Poison
Bats
Wizard Poison The Log
Wizard Poison The Log
Poison The Log
Wizard Poison
The Log
Poison The Log
Freeze Poison The Log Wizard
Poison The Log Wizard Royal Ghost
Wizard Poison The Log
Poison The Log
Poison Bats Wizard
Bats Wizard Freeze Poison
Poison Wizard The Log
Freeze Poison
P.E.K.K.A
Wizard Poison The Log
Bats Freeze
Poison Wizard
Freeze
The Log
Poison Wizard
The Log Wizard Poison
Poison
P.E.K.K.A
Bats Freeze Poison The Log
Bats Poison
Poison Freeze The Log Royal Ghost

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