My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Minions Musketeer Hog Rider
Zap
Minions
Barbarian Barrel
Elite Barbarians Musketeer Bomb Tower
The Log
Elite Barbarians Musketeer Hog Rider
Earthquake
Bomb Tower Hog Rider
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Musketeer Hog Rider
Fireball
Minions Elite Barbarians Musketeer Bomb Tower Hog Rider
Poison
Minions Musketeer Bomb Tower
Lightning
Elite Barbarians Musketeer Bomb Tower
Rocket
Elite Barbarians Musketeer Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Musketeer Bomb Tower Hog Rider Freeze Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Minions Musketeer

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Freeze
Minions
Hog Rider Elite Barbarians
Elite Barbarians
Arrows Minions Hog Rider The Log
Musketeer
Hog Rider The Log
Bomb Tower
Hog Rider
Arrows Minions Musketeer Freeze The Log Elite Barbarians
Freeze
Hog Rider Arrows
The Log
Hog Rider Elite Barbarians Musketeer

Defense Synergies 2 6

Arrows
Bomb Tower
Minions
Musketeer Freeze The Log
Elite Barbarians
The Log
Musketeer
The Log Minions Bomb Tower
Bomb Tower
The Log Arrows Musketeer
Hog Rider
Freeze
Minions
The Log
Musketeer Bomb Tower Minions Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer The Log
Elite Barbarians Bomb Tower Minions Musketeer The Log
Bomb Tower Minions Elite Barbarians Musketeer Freeze
Elite Barbarians Bomb Tower Minions Musketeer
Arrows Elite Barbarians Bomb Tower The Log
Arrows Freeze The Log Minions Musketeer Bomb Tower
Minions Musketeer Arrows Bomb Tower Freeze
Arrows Musketeer Bomb Tower The Log
Minions Elite Barbarians Musketeer Bomb Tower
Elite Barbarians Musketeer
Minions Arrows Musketeer Bomb Tower Freeze The Log
Arrows Minions Musketeer
Bomb Tower Minions Elite Barbarians Musketeer Freeze The Log
Bomb Tower Arrows Minions Freeze The Log
Elite Barbarians Bomb Tower
Bomb Tower Elite Barbarians Freeze The Log
Bomb Tower Arrows Minions Elite Barbarians Musketeer
Arrows Bomb Tower Minions Elite Barbarians Musketeer The Log
Arrows Bomb Tower Freeze The Log Minions Musketeer
Elite Barbarians Musketeer Bomb Tower
Arrows Minions Elite Barbarians Musketeer Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Arrows Elite Barbarians Musketeer Bomb Tower The Log
Minions Elite Barbarians Musketeer Bomb Tower The Log
Elite Barbarians Musketeer The Log
Elite Barbarians Musketeer
Arrows Minions Musketeer Bomb Tower Freeze
Minions Elite Barbarians Musketeer Bomb Tower
Elite Barbarians Bomb Tower
Freeze Minions Elite Barbarians Bomb Tower The Log
Musketeer
Minions Elite Barbarians Musketeer Bomb Tower
Arrows Elite Barbarians The Log
Elite Barbarians Bomb Tower
Musketeer Bomb Tower
Elite Barbarians Minions Musketeer Bomb Tower Freeze The Log
Arrows Minions Elite Barbarians Musketeer Bomb Tower Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Freeze The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Musketeer Freeze The Log
Arrows The Log
Arrows Minions Musketeer Freeze
Arrows Musketeer The Log
Arrows The Log Freeze
Arrows The Log
Minions Elite Barbarians Musketeer
Arrows Musketeer The Log
Arrows Musketeer
Elite Barbarians Musketeer The Log
Arrows Minions Musketeer Freeze
Arrows Elite Barbarians Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Freeze
Minions
Arrows Musketeer The Log
Arrows The Log
Minions Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows Freeze The Log
Arrows The Log Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Elite Barbarians Arrows Musketeer
Minions Musketeer Freeze
Elite Barbarians
Arrows Musketeer The Log
Arrows Freeze
Arrows The Log
Minions Musketeer Freeze
Arrows Musketeer
Freeze
Arrows The Log
Musketeer
Arrows The Log Musketeer
Arrows
Elite Barbarians Musketeer
Minions Elite Barbarians Musketeer Freeze The Log
Musketeer
Musketeer Freeze The Log

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