My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tesla Flying Machine Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Flying Machine Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Flying Machine Hog Rider
Zap
Skeletons Flying Machine
Barbarian Barrel
Skeletons Ice Spirit Tesla Magic Archer
The Log
Skeletons Ice Spirit Hog Rider
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons Ice Spirit Flying Machine
Royal Delivery
Skeletons Ice Spirit Flying Machine Hog Rider Magic Archer
Fireball
Tesla Flying Machine Hog Rider Magic Archer
Poison
Flying Machine Magic Archer
Lightning
Tesla Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Poison Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Tesla Flying Machine Hog Rider Poison Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Zap Tesla

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Hog Rider
Zap
Ice Spirit Hog Rider Flying Machine Poison Magic Archer
Tesla
Flying Machine
Zap Hog Rider
Hog Rider
Ice Spirit Zap Flying Machine Poison Magic Archer
Poison
Zap Hog Rider
Magic Archer
Zap Hog Rider

Defense Synergies 2 15

Skeletons
Tesla Ice Spirit Zap Flying Machine Poison Magic Archer
Ice Spirit
Zap Skeletons Tesla Flying Machine Poison Magic Archer
Zap
Ice Spirit Skeletons Tesla Flying Machine Poison Magic Archer
Tesla
Skeletons Ice Spirit Zap Poison Magic Archer
Flying Machine
Skeletons Ice Spirit Zap
Hog Rider
Poison
Skeletons Ice Spirit Zap Tesla
Magic Archer
Skeletons Ice Spirit Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Flying Machine Magic Archer
Skeletons Ice Spirit Zap Tesla Flying Machine
Tesla Skeletons
Tesla Skeletons
Poison
Skeletons Zap Tesla Flying Machine Magic Archer
Tesla Ice Spirit Zap Flying Machine Poison Magic Archer
Zap Tesla Flying Machine Poison Magic Archer
Tesla Skeletons
Skeletons Ice Spirit Tesla
Poison Skeletons Zap Tesla Flying Machine Magic Archer
Tesla Zap Flying Machine Poison Magic Archer
Tesla Skeletons Ice Spirit Zap Flying Machine
Ice Spirit Zap Tesla Poison Magic Archer
Tesla
Ice Spirit Zap Tesla
Tesla Skeletons Poison
Ice Spirit Tesla Zap Flying Machine Magic Archer
Zap Poison Ice Spirit Tesla Flying Machine Magic Archer
Tesla
Tesla Flying Machine Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Tesla
Poison Zap Tesla Flying Machine Magic Archer
Skeletons Ice Spirit Zap
Zap Tesla
Skeletons Tesla
Poison Skeletons Ice Spirit Zap Tesla Flying Machine Magic Archer
Skeletons Tesla Flying Machine
Tesla
Zap Skeletons Ice Spirit Flying Machine Poison Magic Archer
Skeletons Tesla
Tesla Flying Machine
Zap Poison
Skeletons Tesla
Tesla Flying Machine Magic Archer
Tesla Skeletons Ice Spirit Zap Flying Machine Poison Magic Archer
Poison Zap Tesla Flying Machine Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Flying Machine
Poison Zap Flying Machine Magic Archer
Flying Machine Poison Magic Archer
Flying Machine Poison
Poison Zap Magic Archer
Poison Ice Spirit Zap Flying Machine Magic Archer
Flying Machine Poison Magic Archer
Poison Ice Spirit Zap Flying Machine Magic Archer
Poison Zap Flying Machine
Poison
Poison Zap Flying Machine Magic Archer
Poison Zap Flying Machine Magic Archer
Flying Machine Poison Magic Archer
Flying Machine Poison Magic Archer
Zap Flying Machine Poison Magic Archer
Zap Flying Machine Poison Magic Archer
Magic Archer Flying Machine Poison
Poison
Zap Flying Machine Poison Magic Archer
Zap Flying Machine Poison Magic Archer
Poison Magic Archer
Poison
Zap Flying Machine Poison
Zap Poison Ice Spirit Magic Archer
Poison Zap Flying Machine Magic Archer
Zap Flying Machine Poison Magic Archer
Poison Zap Magic Archer
Poison Zap Flying Machine Magic Archer
Zap Ice Spirit Flying Machine Poison
Poison Zap Magic Archer
Zap Ice Spirit Poison Magic Archer
Poison Magic Archer
Zap Ice Spirit Flying Machine Magic Archer
Poison Zap Flying Machine Magic Archer
Poison Flying Machine Magic Archer
Zap Flying Machine Poison Magic Archer
Zap Poison
Flying Machine
Zap Ice Spirit Flying Machine Poison Magic Archer
Zap Flying Machine Poison Magic Archer
Poison Zap Flying Machine Magic Archer

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