My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mortar Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Flying Machine Hog Rider
Zap
Goblins Mortar Flying Machine
Barbarian Barrel
Goblins Knight Mortar Electro Wizard
The Log
Goblins Hog Rider
Earthquake
Mortar Hog Rider
Arrows
Goblins Flying Machine
Royal Delivery
Goblins Knight Flying Machine Hog Rider Electro Wizard
Fireball
Mortar Flying Machine Hog Rider Electro Wizard
Poison
Mortar Flying Machine Electro Wizard
Lightning
Knight Mortar Electro Wizard
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Knight Mortar Flying Machine Hog Rider Electro Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Knight Mortar

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Hog Rider Electro Wizard Goblins Knight Mortar Flying Machine
Knight
Mortar Hog Rider Zap Flying Machine Electro Wizard
Mortar
Knight Zap Flying Machine Hog Rider Rocket
Flying Machine
Zap Knight Mortar Hog Rider
Hog Rider
Goblins Zap Knight Mortar Flying Machine Rocket Electro Wizard
Rocket
Mortar Hog Rider
Electro Wizard
Zap Knight Hog Rider

Defense Synergies 2 13

Goblins
Zap Knight Mortar Flying Machine Electro Wizard
Zap
Electro Wizard Goblins Knight Mortar Flying Machine
Knight
Electro Wizard Goblins Zap Mortar Flying Machine
Mortar
Goblins Zap Knight Flying Machine Electro Wizard
Flying Machine
Goblins Zap Knight Mortar Electro Wizard
Hog Rider
Rocket
Electro Wizard
Zap Knight Goblins Mortar Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Mortar Flying Machine Electro Wizard
Goblins Zap Knight Mortar Flying Machine Electro Wizard
Mortar Rocket Goblins Knight Electro Wizard
Goblins Knight Mortar Electro Wizard
Rocket
Goblins Zap Flying Machine Electro Wizard
Rocket Electro Wizard Zap Mortar Flying Machine
Rocket Zap Flying Machine Electro Wizard
Goblins Mortar
Knight Goblins Electro Wizard
Goblins Electro Wizard Zap Knight Flying Machine
Zap Flying Machine Electro Wizard
Mortar Zap Knight Flying Machine Rocket Electro Wizard
Rocket Goblins Zap Mortar Electro Wizard
Knight Mortar Electro Wizard
Rocket Zap Mortar Electro Wizard
Goblins Knight Mortar Electro Wizard
Mortar Goblins Zap Knight Flying Machine Electro Wizard
Zap Mortar Knight Flying Machine Electro Wizard
Mortar Electro Wizard
Goblins Knight Flying Machine Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Electro Wizard
Electro Wizard Zap Knight Mortar Flying Machine Rocket
Goblins Zap Knight Rocket Electro Wizard
Rocket Zap Knight Electro Wizard
Knight
Rocket Zap Flying Machine Electro Wizard
Rocket Goblins Knight Flying Machine Electro Wizard
Knight
Zap Rocket Electro Wizard Goblins Knight Mortar Flying Machine
Knight Flying Machine
Rocket Zap Electro Wizard
Rocket Knight
Flying Machine
Electro Wizard Goblins Zap Knight Mortar Flying Machine Rocket
Zap Flying Machine Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Flying Machine Rocket
Mortar Zap Flying Machine Electro Wizard
Rocket Flying Machine
Knight Flying Machine Rocket
Rocket Zap Mortar
Zap Flying Machine Rocket
Mortar Flying Machine
Zap Flying Machine
Zap Mortar Flying Machine
Rocket Goblins Electro Wizard
Rocket Zap Knight Mortar Flying Machine Electro Wizard
Zap Flying Machine Rocket
Flying Machine Rocket Knight Mortar
Mortar Flying Machine Rocket
Zap Mortar Flying Machine
Rocket Zap Mortar Flying Machine
Mortar Flying Machine Rocket
Mortar Rocket
Rocket
Rocket Zap Mortar Flying Machine Electro Wizard
Rocket Zap Mortar Flying Machine
Rocket
Rocket
Rocket
Rocket Zap Mortar Flying Machine
Zap Mortar
Mortar Zap Flying Machine Electro Wizard
Zap Mortar Flying Machine
Rocket Zap Mortar
Zap Flying Machine Electro Wizard
Zap Rocket Electro Wizard Flying Machine
Zap Mortar Rocket
Zap Rocket Electro Wizard
Rocket
Zap Electro Wizard Flying Machine Rocket
Rocket Zap Flying Machine Electro Wizard
Knight Flying Machine Rocket Electro Wizard
Zap Mortar Flying Machine
Rocket Zap
Flying Machine
Zap Flying Machine Rocket Electro Wizard
Zap Flying Machine Rocket Electro Wizard
Zap Mortar Flying Machine Rocket Electro Wizard

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