My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Hog Rider Furnace Skeleton Army
Zap
Fire Spirit Firecracker Furnace Skeleton Army
Barbarian Barrel
Fire Spirit Ice Spirit Firecracker Furnace Skeleton Army
The Log
Fire Spirit Ice Spirit Firecracker Hog Rider Furnace Skeleton Army
Earthquake
Firecracker Hog Rider Furnace Skeleton Army
Arrows
Fire Spirit Ice Spirit Firecracker Furnace Skeleton Army
Royal Delivery
Fire Spirit Ice Spirit Firecracker Hog Rider Skeleton Army
Fireball
Firecracker Hog Rider Furnace Skeleton Army
Poison
Firecracker Furnace Skeleton Army
Lightning
Furnace
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Firecracker Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Firecracker Furnace Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Firecracker Skeleton Army Hog Rider Furnace Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Zap Firecracker

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Furnace
Ice Spirit
Zap Hog Rider Firecracker Furnace
Zap
Ice Spirit Firecracker Hog Rider Fire Spirit Furnace Poison
Firecracker
Zap Hog Rider Ice Spirit
Hog Rider
Fire Spirit Ice Spirit Zap Firecracker Furnace Poison
Furnace
Fire Spirit Ice Spirit Zap Hog Rider
Skeleton Army
Poison
Zap Hog Rider

Defense Synergies 1 13

Fire Spirit
Ice Spirit Zap Firecracker
Ice Spirit
Zap Fire Spirit Firecracker Furnace Skeleton Army Poison
Zap
Ice Spirit Fire Spirit Firecracker Furnace Skeleton Army Poison
Firecracker
Fire Spirit Ice Spirit Zap Skeleton Army
Hog Rider
Furnace
Ice Spirit Zap Skeleton Army
Skeleton Army
Ice Spirit Zap Firecracker Furnace
Poison
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Skeleton Army Ice Spirit Zap Firecracker Furnace
Furnace Skeleton Army Fire Spirit
Skeleton Army Firecracker Furnace
Firecracker Skeleton Army Poison
Skeleton Army Fire Spirit Zap Firecracker Furnace
Furnace Fire Spirit Ice Spirit Zap Firecracker Poison
Zap Poison
Furnace Skeleton Army
Skeleton Army Fire Spirit Ice Spirit Firecracker
Skeleton Army Poison Zap Firecracker Furnace
Zap Firecracker Furnace Poison
Furnace Skeleton Army Fire Spirit Ice Spirit Zap
Fire Spirit Skeleton Army Ice Spirit Zap Firecracker Furnace Poison
Skeleton Army Furnace
Skeleton Army Ice Spirit Zap Furnace
Firecracker Furnace Skeleton Army Poison
Fire Spirit Ice Spirit Zap Firecracker Furnace Skeleton Army
Zap Furnace Poison Fire Spirit Ice Spirit Firecracker
Skeleton Army Fire Spirit Firecracker Furnace Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Furnace
Poison Zap Firecracker
Skeleton Army Ice Spirit Zap Furnace
Skeleton Army Zap
Skeleton Army
Fire Spirit Firecracker Furnace Poison Ice Spirit Zap
Skeleton Army Furnace
Skeleton Army
Zap Ice Spirit Firecracker Skeleton Army Poison
Skeleton Army
Skeleton Army Zap Poison
Skeleton Army
Firecracker Furnace Skeleton Army
Skeleton Army Ice Spirit Zap Firecracker Furnace Poison
Poison Zap Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison Zap
Poison
Firecracker Poison
Poison Fire Spirit Zap Firecracker Furnace
Firecracker Poison Fire Spirit Ice Spirit Zap Furnace
Fire Spirit Firecracker Furnace Poison
Poison Fire Spirit Ice Spirit Zap Firecracker
Poison Zap Firecracker
Fire Spirit Poison
Firecracker Poison Zap
Poison Fire Spirit Zap Firecracker
Poison Fire Spirit Firecracker
Firecracker Poison
Zap Firecracker Furnace Poison
Zap Firecracker Furnace Poison
Firecracker Furnace Poison
Poison
Fire Spirit Zap Firecracker Poison
Fire Spirit Zap Firecracker Poison
Poison
Poison
Zap Poison
Zap Firecracker Poison Fire Spirit Ice Spirit Furnace
Firecracker Poison Zap
Zap Poison
Poison Zap Firecracker
Poison Fire Spirit Zap Firecracker Furnace
Zap Ice Spirit Firecracker Poison
Poison Zap
Zap Ice Spirit Firecracker Poison
Firecracker Poison
Zap Fire Spirit Ice Spirit Skeleton Army
Poison Fire Spirit Zap Firecracker
Poison Firecracker
Zap Firecracker Poison
Zap Poison
Firecracker
Zap Ice Spirit Firecracker Poison
Firecracker Zap Poison
Poison Zap Firecracker

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