My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Inferno Dragon
Zap
Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Elite Barbarians Electro Wizard
The Log
Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Hog Rider Electro Wizard Inferno Dragon
Fireball
Goblin Gang Elite Barbarians Hog Rider Electro Wizard Inferno Dragon
Poison
Goblin Gang Electro Wizard
Lightning
Elite Barbarians Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Fireball Hog Rider Electro Wizard Inferno Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Gang Fireball

Attack Synergies 10 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Fireball Hog Rider Electro Wizard
Arrows
Zap Elite Barbarians Fireball Hog Rider
Goblin Gang
Hog Rider
Elite Barbarians
Zap Arrows Fireball Hog Rider
Fireball
Zap Arrows Hog Rider Elite Barbarians Electro Wizard
Hog Rider
Zap Arrows Goblin Gang Fireball Elite Barbarians Electro Wizard
Electro Wizard
Zap Fireball Hog Rider
Inferno Dragon

Defense Synergies 2 9

Zap
Fireball Electro Wizard Arrows Goblin Gang Elite Barbarians Inferno Dragon
Arrows
Zap Fireball
Goblin Gang
Zap Electro Wizard Inferno Dragon
Elite Barbarians
Zap
Fireball
Zap Arrows Electro Wizard
Hog Rider
Electro Wizard
Zap Goblin Gang Fireball Inferno Dragon
Inferno Dragon
Zap Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Elite Barbarians Inferno Dragon Zap Goblin Gang Electro Wizard
Goblin Gang Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Goblin Gang Electro Wizard
Arrows Elite Barbarians Fireball
Arrows Goblin Gang Fireball Zap Electro Wizard
Electro Wizard Inferno Dragon Zap Arrows Goblin Gang Fireball
Zap Arrows Fireball Electro Wizard
Inferno Dragon Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Electro Wizard
Goblin Gang Electro Wizard Zap Arrows Fireball
Arrows Inferno Dragon Zap Goblin Gang Fireball Electro Wizard
Zap Goblin Gang Elite Barbarians Fireball Electro Wizard
Fireball Zap Arrows Goblin Gang Electro Wizard
Elite Barbarians Inferno Dragon Goblin Gang Electro Wizard
Zap Goblin Gang Elite Barbarians Fireball Electro Wizard Inferno Dragon
Arrows Goblin Gang Elite Barbarians Fireball Electro Wizard
Arrows Fireball Zap Goblin Gang Elite Barbarians Electro Wizard
Zap Arrows Fireball Electro Wizard Inferno Dragon
Elite Barbarians Electro Wizard Inferno Dragon
Goblin Gang Arrows Elite Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Zap Arrows Goblin Gang Elite Barbarians Inferno Dragon
Goblin Gang Zap Elite Barbarians Electro Wizard
Goblin Gang Zap Elite Barbarians Fireball Electro Wizard
Goblin Gang Elite Barbarians Inferno Dragon
Arrows Fireball Zap Goblin Gang Electro Wizard
Goblin Gang Elite Barbarians Fireball Electro Wizard
Elite Barbarians Inferno Dragon
Zap Electro Wizard Elite Barbarians Fireball Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Elite Barbarians
Zap Arrows Elite Barbarians Fireball Electro Wizard
Elite Barbarians Goblin Gang Fireball
Fireball
Goblin Gang Elite Barbarians Electro Wizard Zap Fireball Inferno Dragon
Arrows Zap Elite Barbarians Fireball Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap Electro Wizard
Arrows Fireball
Arrows Fireball
Fireball Zap Arrows
Arrows Fireball Zap
Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Goblin Gang Elite Barbarians Fireball Electro Wizard
Zap Arrows Fireball Electro Wizard
Fireball Zap Arrows
Elite Barbarians Fireball
Arrows Fireball
Zap Arrows Elite Barbarians Fireball
Zap Arrows Fireball
Arrows Fireball
Arrows Fireball
Zap Arrows Fireball Electro Wizard
Zap Arrows Fireball
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Inferno Dragon
Arrows Fireball Zap Electro Wizard
Fireball Zap Arrows
Fireball Zap Arrows
Elite Barbarians Zap Arrows Fireball Electro Wizard
Zap Electro Wizard Fireball
Elite Barbarians Fireball
Zap Arrows Fireball
Zap Arrows Fireball Electro Wizard
Arrows Fireball
Zap Electro Wizard Goblin Gang Fireball
Fireball Zap Arrows Electro Wizard
Arrows Fireball
Fireball Goblin Gang Electro Wizard
Arrows Zap Fireball
Zap Arrows Fireball
Elite Barbarians
Zap Goblin Gang Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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