My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider Miner
Giant Snowball
Minions Hog Rider Furnace Witch Miner
Zap
Minions Furnace Witch
Barbarian Barrel
Elite Barbarians Furnace Witch
The Log
Elite Barbarians Hog Rider Furnace Witch
Earthquake
Hog Rider Furnace Witch
Arrows
Minions Furnace Witch
Royal Delivery
Minions Elite Barbarians Hog Rider Witch Miner
Fireball
Minions Elite Barbarians Hog Rider Furnace Witch
Poison
Minions Furnace Witch
Lightning
Elite Barbarians Furnace Witch
Rocket
Elite Barbarians Hog Rider Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Miner Fireball Hog Rider Furnace Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Minions Miner Fireball

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Miner Elite Barbarians
Elite Barbarians
Minions Fireball Hog Rider Furnace
Fireball
Hog Rider Mirror Elite Barbarians Miner
Hog Rider
Minions Fireball Elite Barbarians Furnace Mirror Witch
Furnace
Miner Elite Barbarians Hog Rider Mirror
Mirror
Fireball Miner Hog Rider Furnace
Witch
Hog Rider Miner
Miner
Minions Furnace Mirror Fireball Witch

Defense Synergies 2 1

Minions
Elite Barbarians
Fireball
Mirror Miner
Hog Rider
Furnace
Mirror
Mirror
Fireball Furnace
Witch
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball
Elite Barbarians Minions Furnace Witch
Furnace Witch Minions Elite Barbarians
Elite Barbarians Witch Minions Furnace
Elite Barbarians Fireball
Fireball Minions Furnace
Minions Furnace Fireball Witch
Fireball
Witch Minions Elite Barbarians Furnace
Elite Barbarians Miner
Minions Witch Fireball Furnace
Minions Fireball Furnace Witch
Furnace Minions Elite Barbarians Fireball Witch
Fireball Minions Furnace Witch
Elite Barbarians Furnace
Elite Barbarians Fireball Furnace
Minions Elite Barbarians Fireball Furnace Witch
Fireball Minions Elite Barbarians Furnace Witch
Furnace Witch Minions Fireball
Elite Barbarians
Minions Elite Barbarians Fireball Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Furnace Witch
Fireball Elite Barbarians Miner
Minions Elite Barbarians Furnace Witch
Elite Barbarians Fireball
Elite Barbarians Witch
Fireball Furnace Minions Witch
Minions Elite Barbarians Fireball Furnace Witch
Elite Barbarians
Minions Elite Barbarians Fireball Witch
Witch
Minions Elite Barbarians Witch
Elite Barbarians Fireball
Elite Barbarians Fireball Witch
Fireball Furnace Witch
Elite Barbarians Witch Minions Fireball Furnace
Minions Elite Barbarians Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Miner
Fireball Miner
Fireball
Fireball Furnace
Fireball Minions Furnace Witch
Furnace Witch
Fireball
Fireball Miner
Minions Elite Barbarians Fireball
Miner Fireball
Fireball
Elite Barbarians Fireball Miner
Minions Fireball
Elite Barbarians Fireball Furnace
Fireball Furnace Witch
Fireball Furnace
Fireball
Minions
Fireball
Fireball Witch Miner
Minions Fireball
Fireball
Fireball
Fireball Furnace Witch
Witch
Fireball Miner Witch
Fireball Witch Miner
Fireball Miner
Elite Barbarians Fireball Furnace Witch
Minions Fireball Witch
Elite Barbarians Fireball
Fireball Miner
Fireball
Fireball
Minions Fireball Witch
Fireball Witch
Fireball
Fireball Miner
Fireball
Fireball
Elite Barbarians
Minions Elite Barbarians Fireball Witch
Fireball Witch
Fireball Witch Miner

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