My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Bats Skeleton Barrel P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Skeleton Barrel Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Skeleton Barrel Hog Rider
Giant Snowball
Spear Goblins Bats Skeleton Barrel Hog Rider
Zap
Spear Goblins Bats Skeleton Barrel
Barbarian Barrel
Ice Spirit Spear Goblins Skeleton Barrel
The Log
Ice Spirit Spear Goblins Skeleton Barrel Hog Rider
Earthquake
Spear Goblins Hog Rider
Arrows
Ice Spirit Spear Goblins Bats Skeleton Barrel
Royal Delivery
Ice Spirit Spear Goblins Bats Skeleton Barrel Hog Rider P.E.K.K.A
Fireball
Skeleton Barrel Hog Rider
Poison
Spear Goblins Bats Skeleton Barrel
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Bats Skeleton Barrel P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Bats Zap Skeleton Barrel Fireball Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Spear Goblins Bats Zap

Attack Synergies 12 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider P.E.K.K.A Spear Goblins Bats Skeleton Barrel
Spear Goblins
Skeleton Barrel Hog Rider Ice Spirit Zap
Bats
Skeleton Barrel Hog Rider Ice Spirit Zap P.E.K.K.A
Zap
Ice Spirit Fireball Hog Rider P.E.K.K.A Spear Goblins Bats Skeleton Barrel
Skeleton Barrel
Spear Goblins Bats Fireball Ice Spirit Zap Hog Rider
Fireball
Zap Skeleton Barrel Hog Rider
Hog Rider
Ice Spirit Spear Goblins Bats Zap Fireball Skeleton Barrel
P.E.K.K.A
Ice Spirit Zap Bats

Defense Synergies 2 12

Ice Spirit
Zap Spear Goblins Bats Fireball P.E.K.K.A
Spear Goblins
Ice Spirit Bats Zap P.E.K.K.A
Bats
Ice Spirit Spear Goblins Zap P.E.K.K.A
Zap
Ice Spirit Fireball Spear Goblins Bats Skeleton Barrel P.E.K.K.A
Skeleton Barrel
Zap Fireball
Fireball
Zap Ice Spirit Skeleton Barrel
Hog Rider
P.E.K.K.A
Ice Spirit Spear Goblins Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Skeleton Barrel Fireball
P.E.K.K.A Ice Spirit Bats Zap
P.E.K.K.A Bats
P.E.K.K.A Bats
Fireball P.E.K.K.A
Fireball Spear Goblins Bats Zap
Bats Ice Spirit Spear Goblins Zap Fireball
Zap Skeleton Barrel Fireball P.E.K.K.A
P.E.K.K.A
Ice Spirit Spear Goblins
Bats Spear Goblins Zap Fireball
Spear Goblins Bats Zap Fireball
P.E.K.K.A Ice Spirit Bats Zap Fireball
Fireball Ice Spirit Bats Zap P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Fireball P.E.K.K.A
Bats Fireball P.E.K.K.A
Ice Spirit Fireball Spear Goblins Bats Zap
Zap Ice Spirit Spear Goblins Bats Fireball
P.E.K.K.A
Spear Goblins Bats Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Fireball P.E.K.K.A
Fireball Zap Skeleton Barrel
P.E.K.K.A Ice Spirit Spear Goblins Bats Zap
P.E.K.K.A Bats Zap Fireball
P.E.K.K.A
Fireball Ice Spirit Bats Zap Skeleton Barrel
P.E.K.K.A Spear Goblins Bats Fireball
P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Spear Goblins Bats Fireball
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball
Fireball
Ice Spirit Spear Goblins Bats Zap Fireball P.E.K.K.A
Bats Zap Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball
Fireball Zap Skeleton Barrel
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball Zap
Fireball Ice Spirit Spear Goblins Bats Zap Skeleton Barrel
Fireball Ice Spirit Zap Skeleton Barrel
Fireball Zap Skeleton Barrel
Bats Fireball
Zap Skeleton Barrel Fireball
Fireball Zap
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Zap Skeleton Barrel Fireball
Spear Goblins Zap Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball
Bats
Zap Skeleton Barrel Fireball
Zap Skeleton Barrel Fireball
Fireball
Fireball
Zap Skeleton Barrel Fireball
Zap Ice Spirit Fireball
Fireball Zap Skeleton Barrel
Fireball Zap Skeleton Barrel
Fireball Zap Skeleton Barrel
Bats Zap Fireball
Zap Ice Spirit Bats Skeleton Barrel Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
P.E.K.K.A
Fireball
Zap Skeleton Barrel Ice Spirit Spear Goblins Bats Fireball
Fireball Zap
Fireball
Fireball
Zap Skeleton Barrel Fireball
Zap Fireball
P.E.K.K.A
Zap Ice Spirit Bats Fireball
Bats Zap Fireball
Zap Skeleton Barrel Fireball

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