My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Furnace
Zap
Furnace
Barbarian Barrel
Knight Furnace Wizard Electro Wizard
The Log
Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Furnace
Royal Delivery
Knight Hog Rider Wizard P.E.K.K.A Electro Wizard
Fireball
Hog Rider Furnace Wizard Electro Wizard
Poison
Furnace Wizard Electro Wizard
Lightning
Knight Furnace Wizard Electro Wizard
Rocket
Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Fireball Hog Rider Furnace Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Fireball Hog Rider

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Fireball Furnace Wizard The Log Electro Wizard
Fireball
Hog Rider Knight The Log Electro Wizard
Hog Rider
Knight Fireball The Log Furnace Wizard Electro Wizard
Furnace
Knight Hog Rider P.E.K.K.A
Wizard
Knight Hog Rider P.E.K.K.A
P.E.K.K.A
Electro Wizard Furnace Wizard The Log
The Log
Hog Rider Knight Fireball P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight Fireball Hog Rider

Defense Synergies 3 11

Knight
Electro Wizard Fireball Furnace Wizard The Log
Fireball
The Log Knight Electro Wizard
Hog Rider
Furnace
Knight Electro Wizard
Wizard
Knight P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
The Log Wizard Electro Wizard
The Log
Fireball P.E.K.K.A Knight Wizard Electro Wizard
Electro Wizard
Knight Fireball Furnace Wizard P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard The Log Electro Wizard
P.E.K.K.A Knight Furnace The Log Electro Wizard
Furnace P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Furnace Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Furnace Electro Wizard
Furnace Electro Wizard Fireball Wizard
Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Furnace
Knight Electro Wizard
Electro Wizard Knight Fireball Furnace Wizard The Log
Fireball Furnace Wizard Electro Wizard
Furnace P.E.K.K.A Knight Fireball Wizard The Log Electro Wizard
Fireball Wizard Furnace P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Furnace Electro Wizard
Fireball Furnace P.E.K.K.A The Log Electro Wizard
Wizard Knight Fireball Furnace P.E.K.K.A Electro Wizard
Fireball Knight Furnace Wizard The Log Electro Wizard
Furnace Wizard The Log Knight Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Knight Fireball Furnace P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Furnace P.E.K.K.A Electro Wizard
Fireball Electro Wizard Knight Wizard The Log
P.E.K.K.A Knight Furnace The Log Electro Wizard
P.E.K.K.A Knight Fireball The Log Electro Wizard
P.E.K.K.A Knight
Fireball Furnace Wizard Electro Wizard
P.E.K.K.A Knight Fireball Furnace Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Fireball The Log
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Knight Fireball Wizard
Wizard Fireball Furnace
Electro Wizard Knight Fireball Furnace P.E.K.K.A The Log
Fireball Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log Electro Wizard
Fireball The Log
Knight Fireball The Log
Fireball Wizard Furnace The Log
Fireball Wizard Furnace
Furnace Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Electro Wizard
Knight Fireball Wizard The Log Electro Wizard
Fireball Wizard
Knight Fireball The Log
Fireball
Fireball Furnace The Log
Fireball Furnace Wizard The Log
Fireball Furnace Wizard The Log
Fireball
Fireball Wizard The Log Electro Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Furnace Wizard
Fireball The Log Wizard Electro Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Furnace Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard The Log
Electro Wizard Fireball
Fireball Wizard Electro Wizard
The Log Fireball
Fireball Knight Wizard Electro Wizard
The Log Fireball Wizard
Fireball
P.E.K.K.A
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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