My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Prince
Giant Snowball
Fire Spirit Goblin Gang Hog Rider Witch
Zap
Fire Spirit Goblin Gang Witch Prince
Barbarian Barrel
Fire Spirit Goblin Gang Valkyrie Wizard Witch
The Log
Fire Spirit Goblin Gang Hog Rider Witch Prince
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Fire Spirit Goblin Gang Witch
Royal Delivery
Fire Spirit Goblin Gang Valkyrie Hog Rider Wizard Witch Prince
Fireball
Goblin Gang Hog Rider Wizard Witch
Poison
Goblin Gang Wizard Witch
Lightning
Valkyrie Wizard Witch Prince
Rocket
Valkyrie Hog Rider Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Fireball Valkyrie Hog Rider Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Goblin Gang Fireball Valkyrie

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Prince
Goblin Gang
Hog Rider Valkyrie Prince
Fireball
Hog Rider
Valkyrie
Fire Spirit Hog Rider Prince Goblin Gang Wizard Witch
Hog Rider
Fire Spirit Goblin Gang Fireball Valkyrie Wizard Witch Prince
Wizard
Valkyrie Hog Rider Prince
Witch
Valkyrie Hog Rider Prince
Prince
Valkyrie Fire Spirit Goblin Gang Hog Rider Wizard Witch

Defense Synergies 0 9

Fire Spirit
Valkyrie
Goblin Gang
Valkyrie Prince
Fireball
Valkyrie
Valkyrie
Fire Spirit Goblin Gang Fireball Wizard Witch Prince
Hog Rider
Wizard
Valkyrie Prince
Witch
Valkyrie Prince
Prince
Goblin Gang Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Goblin Gang Valkyrie Witch Prince
Goblin Gang Witch Prince Fire Spirit Valkyrie
Witch Prince Goblin Gang Valkyrie
Fireball Valkyrie Prince
Goblin Gang Fireball Fire Spirit Valkyrie
Fire Spirit Goblin Gang Fireball Wizard Witch
Fireball Valkyrie
Witch Goblin Gang Prince
Goblin Gang Fire Spirit Valkyrie Prince
Goblin Gang Valkyrie Witch Fireball Wizard
Goblin Gang Fireball Wizard Witch
Prince Fire Spirit Goblin Gang Fireball Valkyrie Wizard Witch
Fire Spirit Fireball Valkyrie Wizard Goblin Gang Witch Prince
Goblin Gang Prince
Goblin Gang Fireball Prince
Wizard Goblin Gang Fireball Valkyrie Witch Prince
Fire Spirit Fireball Goblin Gang Valkyrie Wizard Witch Prince
Valkyrie Wizard Witch Fire Spirit Fireball
Prince
Goblin Gang Valkyrie Wizard Fire Spirit Fireball Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Witch Prince
Fireball Goblin Gang Valkyrie Wizard Prince
Goblin Gang Valkyrie Witch Prince
Goblin Gang Valkyrie Prince Fireball
Goblin Gang Valkyrie Witch Prince
Fire Spirit Fireball Wizard Goblin Gang Witch
Goblin Gang Prince Fireball Valkyrie Witch
Valkyrie Prince
Fireball Valkyrie Witch Prince
Witch Goblin Gang
Valkyrie Witch Prince
Fireball Valkyrie Prince
Prince Goblin Gang Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch
Goblin Gang Witch Fireball Valkyrie Prince
Valkyrie Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie Prince
Fireball Wizard Fire Spirit Valkyrie
Fireball Wizard Fire Spirit Witch
Fire Spirit Wizard Witch
Fireball Fire Spirit Wizard
Fireball Wizard
Fire Spirit Goblin Gang Fireball Prince
Fireball Valkyrie Wizard Prince
Fireball Fire Spirit Wizard
Fire Spirit Fireball
Fireball
Fireball Prince
Fireball Wizard Witch
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard Prince
Fire Spirit Fireball Valkyrie Wizard Witch
Fireball Prince
Fireball Wizard
Prince
Fireball
Fire Spirit Fireball Valkyrie Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch Prince
Fireball
Fire Spirit Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Prince
Fireball Wizard
Fire Spirit Goblin Gang Fireball Witch Prince
Fireball Fire Spirit Wizard Witch
Fireball
Fireball Goblin Gang Valkyrie Wizard Prince
Fireball Wizard
Fireball
Prince
Goblin Gang Fireball Witch
Fireball Witch
Fireball Witch Prince

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