My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Witch
Zap
Bats Inferno Tower Witch
Barbarian Barrel
Valkyrie Inferno Tower Witch Electro Wizard
The Log
Hog Rider Witch
Earthquake
Hog Rider Inferno Tower Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Hog Rider Witch Electro Wizard
Fireball
Hog Rider Inferno Tower Witch Electro Wizard
Poison
Bats Inferno Tower Witch Electro Wizard
Lightning
Valkyrie Inferno Tower Witch Electro Wizard
Rocket
Valkyrie Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Fireball Valkyrie Hog Rider Electro Wizard Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Fireball Valkyrie

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider
Fireball
Hog Rider The Log Electro Wizard
Valkyrie
Bats Hog Rider Witch Electro Wizard
Hog Rider
Bats Fireball Valkyrie The Log Witch Electro Wizard
Inferno Tower
Witch
Valkyrie Hog Rider
The Log
Hog Rider Fireball
Electro Wizard
Fireball Valkyrie Hog Rider

Defense Synergies 3 14

Bats
Valkyrie Inferno Tower The Log Electro Wizard
Fireball
The Log Valkyrie Inferno Tower Electro Wizard
Valkyrie
Bats Fireball Inferno Tower Witch The Log Electro Wizard
Hog Rider
Inferno Tower
The Log Electro Wizard Bats Fireball Valkyrie
Witch
Valkyrie The Log Electro Wizard
The Log
Fireball Inferno Tower Bats Valkyrie Witch Electro Wizard
Electro Wizard
Inferno Tower Bats Fireball Valkyrie Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower The Log Electro Wizard
Inferno Tower Bats Valkyrie Witch The Log Electro Wizard
Inferno Tower Witch Bats Valkyrie Electro Wizard
Inferno Tower Witch Bats Valkyrie Electro Wizard
Fireball Valkyrie The Log
Fireball The Log Bats Valkyrie Electro Wizard
Bats Inferno Tower Electro Wizard Fireball Witch
Fireball Valkyrie Inferno Tower The Log Electro Wizard
Inferno Tower Witch
Valkyrie Inferno Tower Electro Wizard
Bats Valkyrie Witch Electro Wizard Fireball The Log
Inferno Tower Bats Fireball Witch Electro Wizard
Inferno Tower Bats Fireball Valkyrie Witch The Log Electro Wizard
Fireball Valkyrie Bats Witch The Log Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Fireball The Log Electro Wizard
Bats Fireball Valkyrie Inferno Tower Witch Electro Wizard
Fireball Bats Valkyrie Witch The Log Electro Wizard
Valkyrie Witch The Log Bats Fireball Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Bats Fireball Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Inferno Tower Witch Electro Wizard
Fireball Electro Wizard Valkyrie The Log
Bats Valkyrie Inferno Tower Witch The Log Electro Wizard
Valkyrie Bats Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Valkyrie Witch
Fireball Bats Witch Electro Wizard
Bats Fireball Valkyrie Inferno Tower Witch Electro Wizard
Inferno Tower Valkyrie
Electro Wizard Bats Fireball Valkyrie Inferno Tower Witch The Log
Inferno Tower Witch
Bats Valkyrie Inferno Tower Witch
Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie Inferno Tower Witch
Fireball Valkyrie Witch
Inferno Tower Witch Electro Wizard Bats Fireball Valkyrie The Log
Bats Valkyrie Fireball Inferno Tower Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Bats Witch
Witch The Log
Fireball The Log
Fireball The Log
Bats Fireball Electro Wizard
Fireball Valkyrie The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Bats
Fireball The Log Electro Wizard
Fireball Valkyrie Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Witch
Witch
Fireball The Log Witch Electro Wizard
Fireball Witch The Log
Fireball The Log
Bats Fireball Witch Electro Wizard
Electro Wizard Bats Fireball Witch
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Bats Fireball Witch
Fireball Witch Electro Wizard
The Log Fireball
Fireball Valkyrie Electro Wizard
The Log Fireball
Fireball
Bats Fireball Witch The Log Electro Wizard
Bats Fireball Witch Electro Wizard
Fireball Witch The Log Electro Wizard

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