My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Tesla Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Hog Rider Skeleton Army
Giant Snowball
Spear Goblins Bats Musketeer Hog Rider Skeleton Army
Zap
Spear Goblins Bats Skeleton Army
Barbarian Barrel
Spear Goblins Tesla Musketeer Skeleton Army
The Log
Spear Goblins Musketeer Hog Rider Skeleton Army
Earthquake
Spear Goblins Tesla Hog Rider Skeleton Army
Arrows
Spear Goblins Bats Skeleton Army
Royal Delivery
Spear Goblins Bats Musketeer Hog Rider Skeleton Army
Fireball
Tesla Musketeer Hog Rider Skeleton Army
Poison
Spear Goblins Bats Musketeer Skeleton Army
Lightning
Tesla Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Skeleton Army Tesla Fireball Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Skeleton Army

Attack Synergies 5 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider
Bats
Hog Rider
Tesla
Fireball
Hog Rider The Log
Musketeer
Hog Rider The Log
Hog Rider
Spear Goblins Bats Fireball Musketeer The Log
Skeleton Army
The Log
Hog Rider Fireball Musketeer

Defense Synergies 5 12

Spear Goblins
Tesla Bats Musketeer Skeleton Army The Log
Bats
Spear Goblins Tesla Musketeer The Log
Tesla
Spear Goblins Musketeer The Log Bats Fireball Skeleton Army
Fireball
The Log Tesla Musketeer
Musketeer
Tesla The Log Spear Goblins Bats Fireball Skeleton Army
Hog Rider
Skeleton Army
Spear Goblins Tesla Musketeer The Log
The Log
Tesla Fireball Musketeer Spear Goblins Bats Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tesla Fireball Musketeer The Log
Skeleton Army Bats Tesla Musketeer The Log
Tesla Skeleton Army Bats Musketeer
Tesla Skeleton Army Bats Musketeer
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Spear Goblins Bats Tesla Musketeer
Bats Tesla Musketeer Spear Goblins Fireball
Tesla Fireball Musketeer The Log
Tesla Musketeer Skeleton Army
Skeleton Army Spear Goblins Tesla Musketeer
Bats Skeleton Army Spear Goblins Tesla Fireball Musketeer The Log
Tesla Musketeer Spear Goblins Bats Fireball
Tesla Skeleton Army Bats Fireball Musketeer The Log
Fireball Skeleton Army Bats Tesla The Log
Skeleton Army Tesla
Skeleton Army Tesla Fireball The Log
Tesla Bats Fireball Musketeer Skeleton Army
Tesla Fireball Spear Goblins Bats Musketeer Skeleton Army The Log
The Log Spear Goblins Bats Tesla Fireball Musketeer
Tesla Musketeer
Skeleton Army Spear Goblins Bats Tesla Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Tesla Fireball
Fireball Tesla Musketeer The Log
Skeleton Army Spear Goblins Bats Musketeer The Log
Skeleton Army Bats Tesla Fireball Musketeer The Log
Tesla Musketeer Skeleton Army
Fireball Bats Tesla Musketeer
Skeleton Army Spear Goblins Bats Tesla Fireball Musketeer
Tesla Skeleton Army
Spear Goblins Bats Fireball Skeleton Army The Log
Tesla Musketeer Skeleton Army
Bats Tesla Musketeer
Skeleton Army Fireball The Log
Skeleton Army Tesla Fireball
Tesla Fireball Musketeer Skeleton Army
Tesla Skeleton Army Spear Goblins Bats Fireball Musketeer The Log
Bats Tesla Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Spear Goblins Bats Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Bats Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Spear Goblins Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Bats
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Bats Fireball Musketeer
Bats Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Spear Goblins Bats Fireball Musketeer Skeleton Army
Fireball Musketeer
The Log Fireball
Fireball Musketeer
The Log Fireball Musketeer
Fireball
Musketeer
Bats Fireball Musketeer The Log
Bats Fireball Musketeer
Fireball Musketeer The Log

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