My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Missing cards in your collection

Goblin Cage Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider Goblin Barrel Skeleton Army Balloon
Giant Snowball
Minion Horde Hog Rider Goblin Barrel Skeleton Army Balloon
Zap
Minion Horde Inferno Tower Goblin Barrel Skeleton Army Balloon
Barbarian Barrel
Elite Barbarians Inferno Tower Goblin Barrel Skeleton Army
The Log
Elite Barbarians Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Arrows
Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Hog Rider Goblin Barrel Skeleton Army Balloon
Fireball
Minion Horde Elite Barbarians Hog Rider Inferno Tower Goblin Barrel Skeleton Army Balloon
Poison
Minion Horde Inferno Tower Skeleton Army Balloon
Lightning
Elite Barbarians Inferno Tower Balloon
Rocket
Minion Horde Elite Barbarians Hog Rider Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Fireball Hog Rider Minion Horde Inferno Tower Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Fireball Hog Rider

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider
Elite Barbarians
Fireball Hog Rider
Fireball
Hog Rider Elite Barbarians
Hog Rider
Fireball Minion Horde Elite Barbarians Goblin Barrel Balloon
Inferno Tower
Goblin Barrel
Hog Rider Skeleton Army Balloon
Skeleton Army
Goblin Barrel
Balloon
Hog Rider Goblin Barrel

Defense Synergies 1 2

Minion Horde
Inferno Tower
Elite Barbarians
Fireball
Inferno Tower
Hog Rider
Inferno Tower
Skeleton Army Minion Horde Fireball
Goblin Barrel
Skeleton Army
Inferno Tower
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Inferno Tower
Minion Horde Elite Barbarians Inferno Tower Skeleton Army
Minion Horde Inferno Tower Skeleton Army Elite Barbarians
Minion Horde Elite Barbarians Inferno Tower Skeleton Army
Elite Barbarians Fireball Skeleton Army
Fireball Skeleton Army
Minion Horde Inferno Tower Fireball
Fireball Inferno Tower
Minion Horde Inferno Tower Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Minion Horde Inferno Tower
Minion Horde Skeleton Army Fireball
Minion Horde Inferno Tower Fireball
Minion Horde Inferno Tower Skeleton Army Elite Barbarians Fireball
Fireball Skeleton Army Minion Horde
Elite Barbarians Inferno Tower Skeleton Army Minion Horde
Minion Horde Inferno Tower Skeleton Army Elite Barbarians Fireball
Minion Horde Elite Barbarians Fireball Inferno Tower Skeleton Army
Fireball Minion Horde Elite Barbarians Skeleton Army
Fireball
Elite Barbarians Inferno Tower
Skeleton Army Minion Horde Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball Inferno Tower
Fireball Elite Barbarians
Skeleton Army Minion Horde Elite Barbarians Inferno Tower
Skeleton Army Minion Horde Elite Barbarians Fireball Inferno Tower
Inferno Tower Minion Horde Elite Barbarians Skeleton Army
Fireball Minion Horde
Skeleton Army Minion Horde Elite Barbarians Fireball Inferno Tower
Inferno Tower Minion Horde Elite Barbarians Skeleton Army
Minion Horde Elite Barbarians Fireball Inferno Tower Skeleton Army
Inferno Tower Minion Horde Skeleton Army
Minion Horde Elite Barbarians Inferno Tower
Skeleton Army Elite Barbarians Fireball
Elite Barbarians Skeleton Army Minion Horde Fireball Inferno Tower
Minion Horde Fireball Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Minion Horde Fireball
Minion Horde Elite Barbarians Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball
Minion Horde Fireball
Fireball
Fireball Minion Horde
Fireball Minion Horde
Minion Horde
Fireball
Fireball
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball
Fireball
Elite Barbarians Fireball
Minion Horde Fireball
Elite Barbarians Fireball
Minion Horde Fireball
Minion Horde Fireball
Fireball
Minion Horde
Fireball
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball
Fireball
Minion Horde
Fireball
Fireball
Fireball
Elite Barbarians Minion Horde Fireball
Minion Horde Fireball
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Fireball Skeleton Army
Fireball
Fireball
Fireball Minion Horde
Fireball
Fireball
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Fireball
Fireball
Fireball

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