My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Hog Rider Guards
Giant Snowball
Goblins Minions Hog Rider Guards
Zap
Goblins Minions Royal Giant Guards
Barbarian Barrel
Goblins Wizard Guards
The Log
Goblins Royal Giant Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Goblins Minions Guards
Royal Delivery
Goblins Minions Hog Rider Wizard Guards
Fireball
Minions Hog Rider Wizard
Poison
Minions Wizard Guards
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Minions Guards Fireball Hog Rider Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Minions Guards

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Royal Giant
Minions
Royal Giant Hog Rider
Royal Giant
Minions Fireball Goblins Hog Rider Wizard Guards The Log
Fireball
Royal Giant Hog Rider The Log
Hog Rider
Goblins Minions Fireball The Log Royal Giant Wizard Guards
Wizard
Royal Giant Hog Rider
Guards
Royal Giant Hog Rider The Log
The Log
Hog Rider Royal Giant Fireball Guards

Defense Synergies 1 6

Goblins
Wizard The Log
Minions
The Log
Royal Giant
Fireball
The Log
Hog Rider
Wizard
Goblins Guards The Log
Guards
Wizard The Log
The Log
Fireball Goblins Minions Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard The Log
Goblins Minions The Log
Goblins Minions
Goblins Minions Guards
Fireball The Log
Fireball The Log Goblins Minions Guards
Minions Fireball Wizard
Fireball The Log
Goblins Minions
Guards Goblins
Goblins Minions Guards Fireball Wizard The Log
Minions Fireball Wizard
Minions Fireball Wizard Guards The Log
Fireball Wizard Goblins Minions Guards The Log
Fireball The Log
Wizard Goblins Minions Fireball
Fireball Goblins Minions Wizard Guards The Log
Wizard The Log Minions Fireball Guards
Wizard Goblins Minions Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblins Fireball
Fireball Wizard The Log
Guards Goblins Minions The Log
Guards Fireball The Log
Guards
Fireball Wizard Minions
Guards Goblins Minions Fireball
Goblins Minions Fireball The Log
Guards
Minions Guards
Fireball Guards The Log
Fireball Wizard Guards
Wizard Fireball
Guards Goblins Minions Fireball The Log
Minions Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball The Log
Fireball The Log
Fireball Guards The Log
Fireball Wizard The Log
Fireball Wizard Minions
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Goblins Minions Fireball Guards
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Minions Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Minions
Fireball Wizard The Log
Fireball Wizard The Log
Minions Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
Minions Fireball Wizard Guards
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Minions Fireball Guards
Fireball Wizard
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball
Minions Fireball Guards The Log
Fireball
Fireball The Log

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