My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Prince
Giant Snowball
Minions Hog Rider Witch
Zap
Minions Witch Prince
Barbarian Barrel
Witch Royal Ghost
The Log
Mini P.E.K.K.A Hog Rider Witch Prince
Earthquake
Hog Rider Witch
Arrows
Minions Witch
Royal Delivery
Minions Mini P.E.K.K.A Hog Rider Witch Prince Royal Ghost
Fireball
Minions Hog Rider Witch
Poison
Minions Witch
Lightning
Mini P.E.K.K.A Witch Prince
Rocket
Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Royal Ghost Fireball Mini P.E.K.K.A Hog Rider Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Royal Ghost Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Mini P.E.K.K.A Prince
Minions
Hog Rider Mini P.E.K.K.A Prince
Fireball
Arrows Hog Rider
Mini P.E.K.K.A
Arrows Minions Hog Rider
Hog Rider
Arrows Minions Fireball Mini P.E.K.K.A Witch Prince
Witch
Hog Rider Prince Royal Ghost
Prince
Arrows Minions Hog Rider Witch Royal Ghost
Royal Ghost
Witch Prince

Defense Synergies 0 9

Arrows
Fireball Mini P.E.K.K.A Prince
Minions
Prince
Fireball
Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Fireball Witch Royal Ghost
Hog Rider
Witch
Mini P.E.K.K.A Prince Royal Ghost
Prince
Arrows Minions Witch
Royal Ghost
Mini P.E.K.K.A Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball
Mini P.E.K.K.A Minions Witch Prince
Mini P.E.K.K.A Witch Prince Minions
Mini P.E.K.K.A Witch Prince Minions
Arrows Fireball Mini P.E.K.K.A Prince
Arrows Fireball Minions Royal Ghost
Minions Arrows Fireball Witch
Arrows Fireball
Mini P.E.K.K.A Witch Minions Prince
Mini P.E.K.K.A Prince Royal Ghost
Minions Witch Arrows Fireball Royal Ghost
Arrows Minions Fireball Witch
Mini P.E.K.K.A Prince Minions Fireball Witch
Fireball Arrows Minions Mini P.E.K.K.A Witch Prince Royal Ghost
Mini P.E.K.K.A Prince
Fireball Mini P.E.K.K.A Prince
Arrows Minions Fireball Mini P.E.K.K.A Witch Prince
Arrows Fireball Minions Witch Prince Royal Ghost
Arrows Witch Minions Fireball Royal Ghost
Mini P.E.K.K.A Prince
Royal Ghost Arrows Minions Fireball Mini P.E.K.K.A Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Witch Prince Royal Ghost
Fireball Arrows Mini P.E.K.K.A Prince Royal Ghost
Minions Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince Fireball
Mini P.E.K.K.A Witch Prince
Arrows Fireball Minions Witch
Mini P.E.K.K.A Prince Minions Fireball Witch
Mini P.E.K.K.A Prince
Minions Fireball Mini P.E.K.K.A Witch Prince
Witch
Minions Mini P.E.K.K.A Witch Prince
Arrows Fireball Prince
Mini P.E.K.K.A Prince Fireball Witch
Fireball Witch
Witch Minions Fireball Mini P.E.K.K.A Prince
Arrows Minions Fireball Mini P.E.K.K.A Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Ghost
Arrows Fireball Royal Ghost
Arrows Fireball
Arrows Fireball Prince
Fireball Arrows
Arrows Fireball Minions Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Minions Fireball Mini P.E.K.K.A Prince
Arrows Fireball Prince
Fireball Arrows
Fireball
Arrows Minions Fireball
Arrows Fireball Prince
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Minions Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Prince
Arrows Fireball Witch
Minions Fireball Prince
Arrows Fireball
Prince
Arrows Fireball
Arrows Fireball Witch
Witch
Arrows Fireball Witch Royal Ghost
Fireball Arrows Witch Prince
Fireball Arrows
Arrows Fireball Witch
Minions Fireball Witch
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Prince
Arrows Fireball
Minions Fireball Witch Prince
Fireball Arrows Witch
Arrows Fireball
Fireball Mini P.E.K.K.A Prince
Arrows Fireball
Arrows Fireball
Prince
Minions Fireball Witch
Fireball Witch
Fireball Witch Prince Royal Ghost

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