My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Princess
Zap
Goblin Gang Princess
Barbarian Barrel
Goblin Gang Princess Ice Wizard
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider Princess
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Princess
Royal Delivery
Goblin Gang Mini P.E.K.K.A Hog Rider P.E.K.K.A Princess Ice Wizard
Fireball
Goblin Gang Hog Rider Princess Ice Wizard
Poison
Goblin Gang Princess Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Princess Ice Wizard Fireball Mini P.E.K.K.A Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Princess Ice Wizard

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Mini P.E.K.K.A Princess Ice Wizard
Goblin Gang
Hog Rider Mini P.E.K.K.A P.E.K.K.A Princess
Fireball
Zap Hog Rider Princess
Mini P.E.K.K.A
Zap Goblin Gang Hog Rider Princess Ice Wizard
Hog Rider
Zap Goblin Gang Fireball Mini P.E.K.K.A Princess
P.E.K.K.A
Zap Goblin Gang Princess Ice Wizard
Princess
Zap Goblin Gang Fireball Mini P.E.K.K.A Hog Rider P.E.K.K.A
Ice Wizard
Zap Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 2 16

Zap
Fireball Mini P.E.K.K.A Goblin Gang P.E.K.K.A Princess Ice Wizard
Goblin Gang
Zap Mini P.E.K.K.A P.E.K.K.A Princess Ice Wizard
Fireball
Zap Mini P.E.K.K.A Princess Ice Wizard
Mini P.E.K.K.A
Zap Goblin Gang Fireball Princess Ice Wizard
Hog Rider
P.E.K.K.A
Zap Goblin Gang Princess Ice Wizard
Princess
Zap Goblin Gang Fireball Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Ice Wizard
Zap Goblin Gang Fireball Mini P.E.K.K.A P.E.K.K.A Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Mini P.E.K.K.A P.E.K.K.A Zap Goblin Gang Ice Wizard
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Ice Wizard
Fireball Mini P.E.K.K.A P.E.K.K.A Princess
Goblin Gang Fireball Zap Ice Wizard
Zap Goblin Gang Fireball Princess Ice Wizard
Zap Fireball P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Princess Ice Wizard
Goblin Gang Mini P.E.K.K.A Ice Wizard
Goblin Gang Ice Wizard Zap Fireball Princess
Zap Goblin Gang Fireball Princess Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Goblin Gang Fireball Ice Wizard
Fireball Zap Goblin Gang Mini P.E.K.K.A P.E.K.K.A Princess
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Zap Goblin Gang Ice Wizard
Zap Fireball Princess Ice Wizard
Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Fireball Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball P.E.K.K.A
Fireball Zap Goblin Gang Mini P.E.K.K.A
Goblin Gang P.E.K.K.A Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Mini P.E.K.K.A
Fireball Zap Goblin Gang Princess Ice Wizard
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Fireball Ice Wizard
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Fireball Mini P.E.K.K.A
P.E.K.K.A Goblin Gang
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Zap Fireball
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Fireball
Fireball Princess
Goblin Gang Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Zap Fireball Mini P.E.K.K.A P.E.K.K.A Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Zap Princess Ice Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap Princess Ice Wizard
Princess
Fireball Zap Princess Ice Wizard
Fireball Zap
Goblin Gang Fireball Mini P.E.K.K.A
Zap Fireball Princess
Fireball Zap Princess
Fireball Princess
Fireball Princess
Princess Zap Fireball
Zap Fireball Princess
Fireball Princess
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Princess
Zap Fireball Princess
Fireball
Fireball Princess
Zap Fireball
Zap Fireball Princess Ice Wizard
Fireball Zap Princess Ice Wizard
Fireball Zap Princess
Fireball Zap
Zap Fireball Princess Ice Wizard
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Princess
P.E.K.K.A
Fireball Princess
Zap Goblin Gang Fireball Princess
Fireball Zap Princess Ice Wizard
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Princess
Zap Fireball Princess
Zap Fireball
P.E.K.K.A
Zap Goblin Gang Fireball Princess
Zap Fireball Princess
Zap Fireball Princess

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