My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Tesla
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider
Fireball
Tesla Hog Rider
Poison
Lightning
Tesla Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Rocket Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tesla Fireball Mini P.E.K.K.A Hog Rider Freeze Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Tesla Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Mini P.E.K.K.A Freeze
Tesla
Fireball
Arrows Hog Rider Freeze The Log
Mini P.E.K.K.A
Arrows Hog Rider The Log
Hog Rider
Arrows Fireball Freeze The Log Mini P.E.K.K.A Rocket
Rocket
Hog Rider
Freeze
Hog Rider Arrows Fireball
The Log
Hog Rider Fireball Mini P.E.K.K.A

Defense Synergies 3 9

Arrows
Tesla Fireball Mini P.E.K.K.A
Tesla
The Log Arrows Fireball Mini P.E.K.K.A
Fireball
The Log Arrows Tesla Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
The Log Arrows Tesla Fireball Freeze
Hog Rider
Rocket
The Log
Freeze
Fireball Mini P.E.K.K.A
The Log
Tesla Fireball Mini P.E.K.K.A Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Fireball The Log
Mini P.E.K.K.A Tesla The Log
Tesla Mini P.E.K.K.A Rocket Freeze
Tesla Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Rocket The Log
Arrows Fireball Freeze The Log Tesla
Tesla Rocket Arrows Fireball Freeze
Rocket Arrows Tesla Fireball The Log
Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A
Arrows Tesla Fireball Freeze The Log
Arrows Tesla Fireball
Tesla Mini P.E.K.K.A Fireball Rocket Freeze The Log
Fireball Rocket Arrows Tesla Mini P.E.K.K.A Freeze The Log
Mini P.E.K.K.A Tesla
Rocket Tesla Fireball Mini P.E.K.K.A Freeze The Log
Tesla Arrows Fireball Mini P.E.K.K.A
Arrows Tesla Fireball The Log
Arrows Freeze The Log Tesla Fireball
Mini P.E.K.K.A Tesla
Arrows Tesla Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Fireball
Fireball Arrows Tesla Mini P.E.K.K.A Rocket The Log
Mini P.E.K.K.A Rocket The Log
Mini P.E.K.K.A Rocket Tesla Fireball The Log
Tesla Mini P.E.K.K.A
Arrows Fireball Rocket Tesla Freeze
Mini P.E.K.K.A Rocket Tesla Fireball
Mini P.E.K.K.A Tesla
Rocket Freeze Fireball Mini P.E.K.K.A The Log
Tesla
Tesla Mini P.E.K.K.A
Rocket Arrows Fireball The Log
Mini P.E.K.K.A Rocket Tesla Fireball
Tesla Fireball
Tesla Fireball Mini P.E.K.K.A Rocket Freeze The Log
Arrows Tesla Fireball Mini P.E.K.K.A Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Rocket Freeze The Log
Arrows Fireball The Log
Rocket Arrows Fireball The Log
Arrows Fireball Rocket Freeze The Log
Fireball Rocket Arrows The Log
Arrows Fireball Rocket Freeze
Arrows The Log
Arrows Fireball The Log Freeze
Arrows Fireball The Log
Rocket Fireball Mini P.E.K.K.A
Rocket Arrows Fireball The Log
Fireball Arrows Rocket
Rocket Fireball The Log
Arrows Fireball Rocket Freeze
Arrows Fireball The Log
Rocket Arrows Fireball The Log
Arrows Fireball Rocket The Log
Arrows Fireball Rocket Freeze
Mini P.E.K.K.A Rocket
Rocket Arrows Fireball Mini P.E.K.K.A The Log
Rocket Arrows Fireball The Log
Rocket Fireball The Log
Rocket Arrows Fireball
Rocket The Log
Rocket Arrows Fireball The Log
Arrows Freeze The Log Fireball
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Rocket Arrows The Log
Arrows Fireball
Rocket Fireball Freeze
Fireball Mini P.E.K.K.A
Arrows Fireball Rocket The Log
Rocket Arrows Fireball Freeze
Rocket Arrows Fireball The Log
Fireball Rocket Freeze
Fireball Rocket Arrows
Freeze
Arrows The Log Fireball
Fireball Mini P.E.K.K.A Rocket
Arrows The Log Fireball
Rocket Arrows Fireball
Fireball Rocket Freeze The Log
Fireball Rocket
Fireball Rocket Freeze The Log

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