My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Miner
Giant Snowball
Hog Rider Furnace Skeleton Army Miner
Zap
Furnace Inferno Tower Skeleton Army
Barbarian Barrel
Furnace Inferno Tower Skeleton Army
The Log
Hog Rider Furnace Skeleton Army
Earthquake
Hog Rider Furnace Inferno Tower Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Hog Rider Skeleton Army Miner
Fireball
Hog Rider Furnace Inferno Tower Skeleton Army
Poison
Furnace Inferno Tower Skeleton Army
Lightning
Furnace Inferno Tower
Rocket
Hog Rider Furnace Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Miner Fireball Hog Rider Furnace Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Skeleton Army Miner

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Miner
Fireball
Arrows Hog Rider The Log Miner
Hog Rider
Arrows Fireball The Log Furnace
Furnace
Miner Hog Rider
Inferno Tower
Skeleton Army
The Log
Hog Rider Fireball Miner
Miner
Furnace Arrows Fireball The Log

Defense Synergies 3 8

Arrows
Fireball Furnace Inferno Tower
Fireball
The Log Arrows Inferno Tower Miner
Hog Rider
Furnace
Arrows Skeleton Army
Inferno Tower
Skeleton Army The Log Arrows Fireball
Skeleton Army
Inferno Tower Furnace The Log
The Log
Fireball Inferno Tower Skeleton Army Miner
Miner
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower The Log
Inferno Tower Skeleton Army Furnace The Log
Furnace Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Furnace
Arrows Fireball Skeleton Army The Log
Arrows Fireball Skeleton Army The Log Furnace
Furnace Inferno Tower Arrows Fireball
Arrows Fireball Inferno Tower The Log
Inferno Tower Furnace Skeleton Army
Skeleton Army Inferno Tower Miner
Skeleton Army Arrows Fireball Furnace The Log
Arrows Inferno Tower Fireball Furnace
Furnace Inferno Tower Skeleton Army Fireball The Log
Fireball Skeleton Army Arrows Furnace The Log
Inferno Tower Skeleton Army Furnace
Inferno Tower Skeleton Army Fireball Furnace The Log
Arrows Fireball Furnace Inferno Tower Skeleton Army
Arrows Fireball Furnace Skeleton Army The Log
Arrows Furnace The Log Fireball
Inferno Tower
Skeleton Army Arrows Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Furnace Inferno Tower
Fireball Arrows The Log Miner
Skeleton Army Furnace Inferno Tower The Log
Skeleton Army Fireball Inferno Tower The Log
Inferno Tower Skeleton Army
Arrows Fireball Furnace
Skeleton Army Fireball Furnace Inferno Tower
Inferno Tower Skeleton Army
Fireball Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army Arrows Fireball The Log
Skeleton Army Fireball Inferno Tower
Fireball Furnace Skeleton Army
Inferno Tower Skeleton Army Fireball Furnace The Log
Arrows Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log Miner
Arrows Fireball The Log Miner
Arrows Fireball The Log
Fireball Arrows Furnace The Log
Arrows Fireball Furnace
Arrows Furnace The Log
Arrows Fireball The Log
Arrows Fireball The Log Miner
Fireball
Miner Arrows Fireball The Log
Fireball Arrows
Fireball The Log Miner
Arrows Fireball
Arrows Fireball Furnace The Log
Arrows Fireball Furnace The Log
Arrows Fireball Furnace The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball The Log Miner
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Fireball Furnace
Arrows Fireball The Log Miner
Fireball Arrows The Log Miner
Fireball Miner Arrows The Log
Arrows Fireball Furnace
Fireball
Fireball
Arrows Fireball The Log Miner
Arrows Fireball
Arrows Fireball The Log
Fireball Skeleton Army
Fireball Arrows
Arrows The Log Fireball
Fireball Miner
Arrows The Log Fireball
Arrows Fireball
Fireball The Log
Fireball
Fireball The Log Miner

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