My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dart Goblin Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Guards
Giant Snowball
Minion Horde Dart Goblin Hog Rider Guards
Zap
Minion Horde Dart Goblin Guards
Barbarian Barrel
Dart Goblin Guards Electro Wizard
The Log
Dart Goblin Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Minion Horde Dart Goblin Guards
Royal Delivery
Minion Horde Dart Goblin Hog Rider Guards P.E.K.K.A Electro Wizard
Fireball
Minion Horde Dart Goblin Hog Rider Electro Wizard
Poison
Minion Horde Dart Goblin Guards Electro Wizard
Lightning
Electro Wizard
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Dart Goblin Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Guards Fireball Hog Rider Electro Wizard Minion Horde P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Dart Goblin Guards Fireball

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Electro Wizard Minion Horde Dart Goblin Guards
Minion Horde
Zap Hog Rider
Dart Goblin
Zap Hog Rider P.E.K.K.A
Fireball
Zap Hog Rider Electro Wizard
Hog Rider
Zap Fireball Minion Horde Dart Goblin Guards Electro Wizard
Guards
Zap Hog Rider
P.E.K.K.A
Zap Electro Wizard Dart Goblin
Electro Wizard
Zap P.E.K.K.A Fireball Hog Rider

Defense Synergies 2 10

Zap
Fireball Electro Wizard Minion Horde Dart Goblin Guards P.E.K.K.A
Minion Horde
Zap
Dart Goblin
Zap Guards P.E.K.K.A Electro Wizard
Fireball
Zap Electro Wizard
Hog Rider
Guards
Zap Dart Goblin Electro Wizard
P.E.K.K.A
Zap Dart Goblin Electro Wizard
Electro Wizard
Zap Dart Goblin Fireball Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Dart Goblin Fireball Electro Wizard
Minion Horde P.E.K.K.A Zap Dart Goblin Electro Wizard
Minion Horde P.E.K.K.A Dart Goblin Electro Wizard
Minion Horde P.E.K.K.A Dart Goblin Guards Electro Wizard
Fireball P.E.K.K.A
Fireball Zap Dart Goblin Guards Electro Wizard
Minion Horde Dart Goblin Electro Wizard Zap Fireball
Zap Dart Goblin Fireball P.E.K.K.A Electro Wizard
Minion Horde P.E.K.K.A
Guards Minion Horde Dart Goblin Electro Wizard
Minion Horde Dart Goblin Guards Electro Wizard Zap Fireball
Minion Horde Zap Dart Goblin Fireball Electro Wizard
Minion Horde P.E.K.K.A Zap Fireball Guards Electro Wizard
Fireball Zap Minion Horde Dart Goblin Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Minion Horde Electro Wizard
Minion Horde Zap Fireball P.E.K.K.A Electro Wizard
Minion Horde Fireball P.E.K.K.A Electro Wizard
Fireball Zap Minion Horde Dart Goblin Guards Electro Wizard
Zap Dart Goblin Fireball Guards Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Minion Horde Dart Goblin Fireball Guards P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap
Guards P.E.K.K.A Zap Minion Horde Electro Wizard
Guards P.E.K.K.A Zap Minion Horde Fireball Electro Wizard
P.E.K.K.A Minion Horde Guards
Fireball Zap Minion Horde Dart Goblin Electro Wizard
Guards P.E.K.K.A Minion Horde Dart Goblin Fireball Electro Wizard
P.E.K.K.A Minion Horde
Zap Minion Horde P.E.K.K.A Electro Wizard Fireball
P.E.K.K.A Minion Horde Dart Goblin Guards
P.E.K.K.A Minion Horde Dart Goblin Guards
P.E.K.K.A Zap Fireball Guards Electro Wizard
P.E.K.K.A Minion Horde Fireball Guards
Minion Horde Dart Goblin Fireball
Guards Electro Wizard Zap Minion Horde Dart Goblin Fireball P.E.K.K.A
Zap Minion Horde Dart Goblin Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Dart Goblin Guards
Fireball Zap Dart Goblin Electro Wizard
Minion Horde Dart Goblin Fireball
Dart Goblin Fireball Guards
Fireball Zap Minion Horde
Fireball Zap Minion Horde Dart Goblin
Minion Horde Dart Goblin
Fireball Zap Dart Goblin
Fireball Zap Dart Goblin
Minion Horde Fireball Guards Electro Wizard
Zap Minion Horde Dart Goblin Fireball Electro Wizard
Fireball Zap Dart Goblin
Dart Goblin Fireball
Minion Horde Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Minion Horde Dart Goblin Fireball
Minion Horde Dart Goblin Fireball
Fireball
Minion Horde
Zap Dart Goblin Fireball Electro Wizard
Zap Dart Goblin Fireball
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Fireball
Minion Horde
Fireball Zap Dart Goblin Electro Wizard
Fireball Zap
Fireball Zap Dart Goblin
Zap Minion Horde Dart Goblin Fireball Electro Wizard
Zap Electro Wizard Minion Horde Dart Goblin Fireball Guards
Minion Horde Fireball
Zap Minion Horde Dart Goblin Fireball
Zap Minion Horde Fireball Electro Wizard
P.E.K.K.A Minion Horde
Fireball
Zap Minion Horde Electro Wizard Dart Goblin Fireball Guards
Fireball Zap Dart Goblin Electro Wizard
Fireball
Fireball Minion Horde Dart Goblin Electro Wizard
Zap Dart Goblin Fireball
Zap Fireball
Minion Horde Dart Goblin P.E.K.K.A
Zap Minion Horde Dart Goblin Fireball Guards Electro Wizard
Zap Dart Goblin Fireball Electro Wizard
Zap Dart Goblin Fireball Electro Wizard

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