My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Dark Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider Dark Prince
Giant Snowball
Archers Goblin Gang Hog Rider Princess
Zap
Archers Goblin Gang Dark Prince Princess
Barbarian Barrel
Archers Goblin Gang Dark Prince Princess
The Log
Archers Goblin Gang Hog Rider Dark Prince Princess
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Goblin Gang Princess
Royal Delivery
Archers Goblin Gang Hog Rider Dark Prince Princess
Fireball
Archers Goblin Gang Hog Rider Princess
Poison
Archers Goblin Gang Princess
Lightning
Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Tornado Princess Fireball Hog Rider Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Gang Tornado

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Tornado Archers Dark Prince Princess
Archers
Zap Hog Rider Dark Prince
Goblin Gang
Hog Rider Dark Prince Princess
Fireball
Zap Hog Rider Tornado Dark Prince Princess
Hog Rider
Zap Goblin Gang Fireball Archers Tornado Dark Prince Princess
Tornado
Zap Fireball Hog Rider Dark Prince Princess
Dark Prince
Zap Archers Goblin Gang Fireball Hog Rider Tornado Princess
Princess
Zap Goblin Gang Fireball Hog Rider Tornado Dark Prince

Defense Synergies 2 15

Zap
Fireball Archers Goblin Gang Tornado Dark Prince Princess
Archers
Zap Goblin Gang Tornado Dark Prince
Goblin Gang
Zap Archers Dark Prince Princess
Fireball
Zap Tornado Dark Prince Princess
Hog Rider
Tornado
Fireball Zap Archers Dark Prince Princess
Dark Prince
Zap Archers Goblin Gang Fireball Tornado Princess
Princess
Zap Goblin Gang Fireball Tornado Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Zap Goblin Gang Dark Prince
Goblin Gang Tornado Archers Dark Prince
Goblin Gang Dark Prince
Fireball Tornado Dark Prince Princess
Goblin Gang Fireball Tornado Zap Archers Dark Prince
Tornado Zap Archers Goblin Gang Fireball Princess
Zap Fireball
Goblin Gang Tornado Princess
Goblin Gang Tornado Archers Dark Prince
Archers Goblin Gang Zap Fireball Tornado Dark Prince Princess
Zap Archers Goblin Gang Fireball Tornado Princess
Zap Goblin Gang Fireball Dark Prince
Fireball Zap Goblin Gang Tornado Dark Prince Princess
Goblin Gang
Tornado Zap Goblin Gang Fireball
Goblin Gang Fireball Tornado Dark Prince
Fireball Zap Archers Goblin Gang Tornado Dark Prince
Zap Tornado Archers Fireball Dark Prince Princess
Tornado
Goblin Gang Dark Prince Archers Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Fireball Dark Prince
Fireball Zap Archers Goblin Gang
Goblin Gang Zap Dark Prince
Goblin Gang Dark Prince Zap Fireball Tornado
Goblin Gang Dark Prince
Fireball Zap Archers Goblin Gang Tornado Princess
Goblin Gang Dark Prince Archers Fireball
Dark Prince
Zap Fireball Tornado Dark Prince
Goblin Gang
Dark Prince
Zap Fireball Tornado Dark Prince
Dark Prince Goblin Gang Fireball
Archers Fireball Princess
Goblin Gang Zap Archers Fireball Tornado Dark Prince
Zap Archers Fireball Dark Prince Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Zap Tornado Princess
Fireball
Fireball Dark Prince
Fireball Zap Dark Prince
Fireball Zap Tornado Princess
Archers Tornado Princess
Fireball Zap Tornado Princess
Fireball Zap Tornado
Goblin Gang Fireball Tornado
Zap Fireball Tornado Dark Prince Princess
Fireball Zap Archers Tornado Princess
Fireball Princess
Fireball Princess
Princess Zap Fireball
Zap Fireball Princess
Fireball Princess
Fireball Tornado
Zap Archers Fireball Dark Prince Princess
Zap Fireball Tornado Princess
Fireball
Fireball Tornado Princess
Tornado
Zap Fireball
Zap Tornado Fireball Dark Prince Princess
Fireball Zap Tornado Princess
Fireball Zap Tornado Princess
Fireball Zap Tornado
Zap Archers Fireball Tornado Princess
Zap Fireball
Fireball
Zap Fireball
Zap Fireball Princess
Fireball Princess
Zap Archers Goblin Gang Fireball Dark Prince Princess
Fireball Zap Archers Tornado Princess
Fireball
Fireball Goblin Gang Dark Prince Princess
Zap Fireball Princess
Zap Fireball Tornado
Dark Prince
Zap Goblin Gang Fireball Tornado Princess
Zap Fireball Tornado Princess
Zap Fireball Tornado Dark Prince Princess

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