My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Elixir Golem Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Barbarian Barrel Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Hog Rider
Giant Snowball
Bats Mega Minion Hog Rider Lumberjack
Zap
Bats
Barbarian Barrel
Elixir Golem Electro Wizard Lumberjack
The Log
Elixir Golem Hog Rider Lumberjack
Earthquake
Elixir Golem Hog Rider
Arrows
Bats
Royal Delivery
Bats Mega Minion Elixir Golem Hog Rider Electro Wizard Lumberjack
Fireball
Mega Minion Elixir Golem Hog Rider Electro Wizard Lumberjack
Poison
Bats Mega Minion Elixir Golem Electro Wizard
Lightning
Mega Minion Electro Wizard Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Mega Minion Elixir Golem Fireball Hog Rider Electro Wizard Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Mega Minion Elixir Golem

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Minion Elixir Golem Barbarian Barrel Lumberjack
Mega Minion
Bats Elixir Golem Fireball
Elixir Golem
Bats Mega Minion Fireball Hog Rider Barbarian Barrel Lumberjack
Fireball
Hog Rider Mega Minion Elixir Golem Electro Wizard
Hog Rider
Bats Fireball Elixir Golem Barbarian Barrel Electro Wizard Lumberjack
Barbarian Barrel
Bats Elixir Golem Hog Rider Lumberjack
Electro Wizard
Fireball Hog Rider Lumberjack
Lumberjack
Bats Elixir Golem Hog Rider Barbarian Barrel Electro Wizard

Defense Synergies 1 11

Bats
Barbarian Barrel Electro Wizard Lumberjack
Mega Minion
Barbarian Barrel Electro Wizard Lumberjack
Elixir Golem
Fireball
Barbarian Barrel Electro Wizard Lumberjack
Hog Rider
Barbarian Barrel
Fireball Bats Mega Minion Electro Wizard Lumberjack
Electro Wizard
Bats Mega Minion Fireball Barbarian Barrel Lumberjack
Lumberjack
Bats Mega Minion Fireball Barbarian Barrel Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Barbarian Barrel Electro Wizard
Lumberjack Bats Mega Minion Electro Wizard
Lumberjack Bats Mega Minion Electro Wizard
Lumberjack Bats Mega Minion Electro Wizard
Fireball Barbarian Barrel Lumberjack
Fireball Barbarian Barrel Bats Mega Minion Electro Wizard Lumberjack
Bats Mega Minion Electro Wizard Fireball
Fireball Barbarian Barrel Electro Wizard
Lumberjack
Barbarian Barrel Electro Wizard Lumberjack
Bats Electro Wizard Mega Minion Fireball Barbarian Barrel Lumberjack
Mega Minion Bats Fireball Electro Wizard
Lumberjack Bats Fireball Electro Wizard
Fireball Bats Mega Minion Barbarian Barrel Electro Wizard Lumberjack
Electro Wizard Lumberjack
Fireball Electro Wizard Lumberjack
Bats Fireball Electro Wizard Lumberjack
Fireball Bats Mega Minion Barbarian Barrel Electro Wizard Lumberjack
Barbarian Barrel Bats Mega Minion Fireball Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bats Fireball Barbarian Barrel Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Barbarian Barrel Electro Wizard
Fireball Electro Wizard Mega Minion Barbarian Barrel Lumberjack
Lumberjack Bats Electro Wizard
Lumberjack Bats Fireball Barbarian Barrel Electro Wizard
Lumberjack
Fireball Bats Electro Wizard
Bats Mega Minion Fireball Electro Wizard Lumberjack
Lumberjack
Electro Wizard Bats Mega Minion Fireball Barbarian Barrel
Mega Minion
Bats Mega Minion Lumberjack
Fireball Electro Wizard
Fireball Lumberjack
Fireball
Electro Wizard Bats Mega Minion Fireball Barbarian Barrel Lumberjack
Bats Mega Minion Fireball Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel Electro Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Bats Mega Minion
Fireball Barbarian Barrel
Fireball
Bats Fireball Electro Wizard Lumberjack
Fireball Barbarian Barrel Electro Wizard
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bats
Mega Minion Fireball Barbarian Barrel Electro Wizard
Fireball Barbarian Barrel
Fireball
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Mega Minion
Fireball Barbarian Barrel Electro Wizard
Fireball
Fireball Barbarian Barrel
Bats Fireball Electro Wizard
Electro Wizard Bats Mega Minion Fireball
Mega Minion Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Bats Fireball Barbarian Barrel
Fireball Mega Minion Electro Wizard
Fireball Barbarian Barrel
Fireball Mega Minion Electro Wizard Lumberjack
Fireball
Fireball
Mega Minion
Bats Fireball Electro Wizard
Bats Fireball Electro Wizard
Fireball Barbarian Barrel Electro Wizard

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