My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Hog Rider
Giant Snowball
Minions Minion Horde Hog Rider
Zap
Minions Minion Horde
Barbarian Barrel
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Minions Minion Horde
Royal Delivery
Minions Minion Horde Hog Rider Bowler P.E.K.K.A
Fireball
Minions Minion Horde Hog Rider Bowler
Poison
Minions Minion Horde
Lightning
Bowler
Rocket
Minion Horde Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Bowler P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Fireball Hog Rider Freeze Minion Horde Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Fireball Hog Rider

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider P.E.K.K.A Freeze Bowler
Minions
Hog Rider Bowler P.E.K.K.A
Minion Horde
Hog Rider Freeze
Fireball
Arrows Hog Rider Freeze
Hog Rider
Arrows Minions Fireball Freeze Minion Horde Bowler
Freeze
Hog Rider Arrows Minion Horde Fireball
Bowler
Arrows Minions Hog Rider
P.E.K.K.A
Arrows Minions

Defense Synergies 0 8

Arrows
Fireball Bowler P.E.K.K.A
Minions
Freeze Bowler P.E.K.K.A
Minion Horde
Freeze
Fireball
Arrows Freeze
Hog Rider
Freeze
Minions Minion Horde Fireball
Bowler
Arrows Minions
P.E.K.K.A
Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Minion Horde Fireball
Minion Horde P.E.K.K.A Minions
Minion Horde Bowler P.E.K.K.A Minions Freeze
Minion Horde P.E.K.K.A Minions Bowler
Arrows Fireball Bowler P.E.K.K.A
Arrows Fireball Freeze Bowler Minions
Minions Minion Horde Arrows Fireball Freeze
Bowler Arrows Fireball P.E.K.K.A
Minion Horde P.E.K.K.A Minions
Minion Horde Bowler
Minions Minion Horde Arrows Fireball Freeze Bowler
Arrows Minions Minion Horde Fireball
Minion Horde Bowler P.E.K.K.A Minions Fireball Freeze
Fireball Bowler Arrows Minions Minion Horde Freeze P.E.K.K.A
P.E.K.K.A Minion Horde
Minion Horde Fireball Freeze Bowler P.E.K.K.A
Minion Horde Arrows Minions Fireball Bowler P.E.K.K.A
Arrows Fireball Minions Minion Horde Bowler
Arrows Freeze Minions Fireball Bowler
P.E.K.K.A
Bowler Arrows Minions Minion Horde Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Bowler P.E.K.K.A
Fireball Arrows Bowler
P.E.K.K.A Minions Minion Horde Bowler
Bowler P.E.K.K.A Minion Horde Fireball
P.E.K.K.A Minion Horde Bowler
Arrows Fireball Minions Minion Horde Freeze
P.E.K.K.A Minions Minion Horde Fireball Bowler
P.E.K.K.A Minion Horde
Minion Horde Freeze P.E.K.K.A Minions Fireball
P.E.K.K.A Minion Horde
P.E.K.K.A Minions Minion Horde Bowler
P.E.K.K.A Arrows Fireball Bowler
Bowler P.E.K.K.A Minion Horde Fireball
Minion Horde Fireball Bowler
Minions Minion Horde Fireball Freeze Bowler P.E.K.K.A
Arrows Minions Bowler Minion Horde Fireball Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde Freeze
Arrows Fireball Bowler
Arrows Minion Horde Fireball
Arrows Fireball Freeze
Fireball Arrows Minion Horde Bowler
Arrows Fireball Minions Minion Horde Freeze
Arrows Minion Horde Bowler
Arrows Fireball Freeze Bowler
Arrows Fireball
Minions Minion Horde Fireball Bowler
Arrows Minion Horde Fireball Bowler
Fireball Arrows
Fireball Bowler
Arrows Minions Minion Horde Fireball Freeze
Arrows Fireball
Arrows Minion Horde Fireball Bowler
Arrows Minion Horde Fireball Bowler
Arrows Fireball Freeze
Minions Minion Horde
Arrows Fireball Bowler
Arrows Fireball Bowler
Minions Minion Horde Fireball Bowler
Arrows Fireball
Bowler
Arrows Minion Horde Fireball
Arrows Freeze Fireball Bowler
Minion Horde
Arrows Fireball Bowler
Fireball Arrows Bowler
Fireball Arrows
Arrows Minion Horde Fireball
Minions Minion Horde Fireball Freeze
Minion Horde Fireball Bowler
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball Freeze
P.E.K.K.A Minion Horde
Arrows Fireball Bowler
Minion Horde Minions Fireball Freeze
Fireball Arrows
Freeze
Arrows Fireball
Fireball Minion Horde Bowler
Arrows Fireball Bowler
Arrows Fireball
Minion Horde P.E.K.K.A
Minions Minion Horde Fireball Freeze Bowler
Fireball
Fireball Freeze Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: