My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon Executioner P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider Baby Dragon
Zap
Archers
Barbarian Barrel
Archers Executioner Ice Wizard
The Log
Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Hog Rider Baby Dragon Executioner P.E.K.K.A Ice Wizard
Fireball
Archers Hog Rider Baby Dragon Executioner Ice Wizard
Poison
Archers Executioner Ice Wizard
Lightning
Baby Dragon Executioner Ice Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Executioner P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Tornado Ice Wizard Hog Rider Baby Dragon Executioner Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Tornado Ice Wizard Hog Rider

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Baby Dragon P.E.K.K.A
Hog Rider
Lightning Archers Tornado Baby Dragon Executioner
Tornado
Baby Dragon Executioner P.E.K.K.A Hog Rider Ice Wizard
Baby Dragon
Tornado Archers Hog Rider Lightning P.E.K.K.A Ice Wizard
Executioner
Tornado Hog Rider P.E.K.K.A
Lightning
Hog Rider Baby Dragon
P.E.K.K.A
Tornado Archers Baby Dragon Executioner Ice Wizard
Ice Wizard
Tornado Baby Dragon P.E.K.K.A

Defense Synergies 4 7

Archers
Tornado Baby Dragon P.E.K.K.A Ice Wizard
Hog Rider
Tornado
Executioner P.E.K.K.A Ice Wizard Archers Baby Dragon
Baby Dragon
Ice Wizard Archers Tornado P.E.K.K.A
Executioner
Tornado
Lightning
P.E.K.K.A
Tornado Archers Baby Dragon Ice Wizard
Ice Wizard
Tornado Baby Dragon Archers P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon Executioner
P.E.K.K.A Executioner Ice Wizard
Tornado P.E.K.K.A Archers Executioner Lightning Ice Wizard
P.E.K.K.A Ice Wizard
Lightning Tornado P.E.K.K.A
Tornado Archers Baby Dragon Executioner Ice Wizard
Tornado Lightning Archers Baby Dragon Executioner Ice Wizard
Lightning Baby Dragon P.E.K.K.A
P.E.K.K.A Tornado Ice Wizard
Tornado Archers Ice Wizard
Archers Executioner Ice Wizard Tornado Baby Dragon
Executioner Archers Tornado Baby Dragon Ice Wizard
P.E.K.K.A Lightning Ice Wizard
Executioner Tornado Baby Dragon P.E.K.K.A
P.E.K.K.A
Tornado Lightning P.E.K.K.A
Tornado Executioner P.E.K.K.A
Archers Tornado Baby Dragon Executioner Ice Wizard
Tornado Baby Dragon Executioner Archers Ice Wizard
P.E.K.K.A Tornado
Archers Baby Dragon Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers P.E.K.K.A
Archers Baby Dragon Executioner Lightning
P.E.K.K.A Lightning
Lightning P.E.K.K.A Tornado
P.E.K.K.A Executioner
Executioner Archers Tornado Baby Dragon Ice Wizard
P.E.K.K.A Archers Lightning Ice Wizard
P.E.K.K.A
Lightning P.E.K.K.A Tornado Baby Dragon
P.E.K.K.A
P.E.K.K.A
Lightning P.E.K.K.A Tornado
Lightning P.E.K.K.A Executioner
Archers Baby Dragon Executioner
Archers Tornado Baby Dragon Executioner Lightning P.E.K.K.A
Executioner Archers Baby Dragon P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Tornado Baby Dragon Executioner Ice Wizard
Lightning Baby Dragon
Lightning
Executioner Baby Dragon
Executioner Tornado Baby Dragon Ice Wizard
Archers Tornado Baby Dragon Executioner
Tornado Baby Dragon Executioner Lightning Ice Wizard
Tornado Lightning
Lightning Tornado
Lightning Tornado
Lightning Archers Tornado Baby Dragon Executioner
Lightning Baby Dragon Executioner
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon Executioner
Lightning Baby Dragon Executioner
Lightning Tornado
Lightning
Lightning Archers Baby Dragon Executioner
Lightning Tornado Baby Dragon
Lightning Baby Dragon
Lightning Tornado
Tornado Lightning
Lightning Baby Dragon
Tornado Baby Dragon Executioner Ice Wizard
Tornado Baby Dragon Executioner Lightning Ice Wizard
Lightning Tornado Baby Dragon
Lightning Tornado Baby Dragon
Lightning Archers Tornado Baby Dragon Executioner Ice Wizard
Lightning
Lightning
Lightning
Lightning
P.E.K.K.A
Lightning
Lightning Archers
Lightning Archers Tornado Baby Dragon Executioner Ice Wizard
Lightning Baby Dragon Executioner
Baby Dragon Executioner Lightning
Lightning Tornado
Executioner P.E.K.K.A
Tornado Baby Dragon Lightning
Tornado Executioner Lightning
Lightning Tornado Baby Dragon Executioner

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