My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Dart Goblin Hog Rider
Zap
Dart Goblin
Barbarian Barrel
Knight Elite Barbarians Dart Goblin Electro Wizard
The Log
Elite Barbarians Dart Goblin Hog Rider
Earthquake
Hog Rider
Arrows
Dart Goblin
Royal Delivery
Knight Elite Barbarians Dart Goblin Hog Rider Electro Wizard
Fireball
Elite Barbarians Dart Goblin Hog Rider Electro Wizard
Poison
Dart Goblin Electro Wizard
Lightning
Knight Elite Barbarians Electro Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Dart Goblin Tornado Hog Rider Electro Wizard Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Dart Goblin Tornado

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Tornado Electro Wizard Knight Dart Goblin
Knight
Dart Goblin Hog Rider Zap Elite Barbarians Electro Wizard
Elite Barbarians
Zap Knight Dart Goblin Hog Rider
Dart Goblin
Knight Zap Elite Barbarians Hog Rider
Hog Rider
Zap Knight Lightning Elite Barbarians Dart Goblin Tornado Electro Wizard
Tornado
Zap Hog Rider
Lightning
Hog Rider
Electro Wizard
Zap Knight Hog Rider

Defense Synergies 3 9

Zap
Electro Wizard Knight Elite Barbarians Dart Goblin Tornado
Knight
Dart Goblin Electro Wizard Zap Tornado
Elite Barbarians
Zap Dart Goblin
Dart Goblin
Knight Zap Elite Barbarians Tornado Electro Wizard
Hog Rider
Tornado
Zap Knight Dart Goblin Electro Wizard
Lightning
Electro Wizard
Zap Knight Dart Goblin Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Dart Goblin Electro Wizard
Elite Barbarians Zap Knight Dart Goblin Electro Wizard
Tornado Knight Elite Barbarians Dart Goblin Lightning Electro Wizard
Elite Barbarians Knight Dart Goblin Electro Wizard
Lightning Elite Barbarians Tornado
Tornado Zap Dart Goblin Electro Wizard
Dart Goblin Tornado Lightning Electro Wizard Zap
Lightning Zap Dart Goblin Electro Wizard
Elite Barbarians Tornado
Knight Elite Barbarians Tornado Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Zap Knight Tornado
Zap Dart Goblin Tornado Electro Wizard
Zap Knight Elite Barbarians Lightning Electro Wizard
Zap Dart Goblin Tornado Electro Wizard
Elite Barbarians Knight Electro Wizard
Tornado Zap Elite Barbarians Lightning Electro Wizard
Knight Elite Barbarians Tornado Electro Wizard
Zap Knight Elite Barbarians Dart Goblin Tornado Electro Wizard
Zap Tornado Knight Dart Goblin Electro Wizard
Elite Barbarians Dart Goblin Tornado Electro Wizard
Knight Elite Barbarians Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Knight Elite Barbarians Lightning
Zap Knight Elite Barbarians Lightning Electro Wizard
Lightning Zap Knight Elite Barbarians Tornado Electro Wizard
Knight Elite Barbarians
Zap Dart Goblin Tornado Electro Wizard
Knight Elite Barbarians Dart Goblin Lightning Electro Wizard
Knight Elite Barbarians
Zap Lightning Electro Wizard Knight Elite Barbarians Tornado
Dart Goblin
Knight Elite Barbarians Dart Goblin
Lightning Zap Elite Barbarians Tornado Electro Wizard
Elite Barbarians Lightning Knight
Dart Goblin
Elite Barbarians Electro Wizard Zap Knight Dart Goblin Tornado Lightning
Zap Elite Barbarians Dart Goblin Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Dart Goblin
Zap Dart Goblin Tornado Electro Wizard
Lightning Dart Goblin
Lightning Knight Dart Goblin
Zap
Zap Dart Goblin Tornado
Dart Goblin Tornado
Zap Dart Goblin Tornado Lightning
Zap Dart Goblin Tornado Lightning
Lightning Elite Barbarians Tornado Electro Wizard
Lightning Zap Knight Dart Goblin Tornado Electro Wizard
Lightning Zap Dart Goblin Tornado
Lightning Knight Elite Barbarians Dart Goblin
Lightning Dart Goblin
Lightning Zap Elite Barbarians Dart Goblin
Lightning Zap Dart Goblin
Lightning Dart Goblin
Lightning Tornado
Lightning
Lightning Zap Dart Goblin Electro Wizard
Lightning Zap Dart Goblin Tornado
Lightning
Lightning Tornado
Tornado Lightning
Lightning Zap
Zap Tornado
Zap Dart Goblin Tornado Lightning Electro Wizard
Lightning Zap Tornado
Lightning Zap Dart Goblin Tornado
Elite Barbarians Lightning Zap Dart Goblin Tornado Electro Wizard
Zap Lightning Electro Wizard Dart Goblin
Lightning Elite Barbarians
Lightning Zap Dart Goblin
Zap Lightning Electro Wizard
Lightning
Zap Lightning Electro Wizard Dart Goblin
Lightning Zap Dart Goblin Tornado Electro Wizard
Lightning Knight Dart Goblin Electro Wizard
Zap Dart Goblin Lightning
Lightning Zap Tornado
Elite Barbarians Dart Goblin
Zap Elite Barbarians Dart Goblin Tornado Lightning Electro Wizard
Zap Dart Goblin Tornado Lightning Electro Wizard
Lightning Zap Dart Goblin Tornado Electro Wizard

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