My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Dart Goblin Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Fire Spirit Bats Dart Goblin Hog Rider Lumberjack
Zap
Fire Spirit Bats Dart Goblin
Barbarian Barrel
Fire Spirit Knight Dart Goblin Lumberjack
The Log
Fire Spirit Dart Goblin Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Fire Spirit Bats Dart Goblin
Royal Delivery
Fire Spirit Bats Knight Dart Goblin Hog Rider Lumberjack
Fireball
Dart Goblin Hog Rider Lumberjack
Poison
Bats Dart Goblin
Lightning
Knight Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Knight Dart Goblin Hog Rider Freeze Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Knight

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight Lumberjack
Bats
Knight Hog Rider Lumberjack
Knight
Bats Dart Goblin Hog Rider Fire Spirit The Log Lumberjack
Dart Goblin
Knight Hog Rider The Log
Hog Rider
Fire Spirit Bats Knight Freeze The Log Dart Goblin Lumberjack
Freeze
Hog Rider
The Log
Hog Rider Knight Dart Goblin Lumberjack
Lumberjack
Fire Spirit Bats Knight Hog Rider The Log

Defense Synergies 3 11

Fire Spirit
Knight The Log
Bats
Knight Dart Goblin Freeze The Log Lumberjack
Knight
Fire Spirit Bats Dart Goblin The Log Lumberjack
Dart Goblin
Knight Bats The Log Lumberjack
Hog Rider
Freeze
Bats Lumberjack
The Log
Fire Spirit Bats Knight Dart Goblin Lumberjack
Lumberjack
Bats Knight Dart Goblin Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin The Log
Lumberjack Bats Knight Dart Goblin The Log
Lumberjack Fire Spirit Bats Knight Dart Goblin Freeze
Lumberjack Bats Knight Dart Goblin
The Log Lumberjack
Freeze The Log Fire Spirit Bats Dart Goblin Lumberjack
Bats Dart Goblin Fire Spirit Freeze
Dart Goblin The Log
Lumberjack
Knight Fire Spirit Dart Goblin Lumberjack
Bats Dart Goblin Knight Freeze The Log Lumberjack
Bats Dart Goblin
Lumberjack Fire Spirit Bats Knight Freeze The Log
Fire Spirit Bats Dart Goblin Freeze The Log Lumberjack
Knight Lumberjack
Freeze The Log Lumberjack
Bats Knight Lumberjack
Fire Spirit Bats Knight Dart Goblin The Log Lumberjack
Freeze The Log Fire Spirit Bats Knight Dart Goblin Lumberjack
Dart Goblin Lumberjack
Fire Spirit Bats Knight Dart Goblin The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack
Knight The Log Lumberjack
Lumberjack Bats Knight The Log
Lumberjack Bats Knight The Log
Knight Lumberjack
Fire Spirit Bats Dart Goblin Freeze
Bats Knight Dart Goblin Lumberjack
Knight Lumberjack
Freeze Bats Knight The Log
Dart Goblin
Bats Knight Dart Goblin Lumberjack
The Log
Knight Lumberjack
Dart Goblin
Bats Knight Dart Goblin Freeze The Log Lumberjack
Bats Dart Goblin Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Freeze The Log
Dart Goblin The Log
Dart Goblin The Log
Knight Dart Goblin Freeze The Log
Fire Spirit The Log
Fire Spirit Bats Dart Goblin Freeze
Fire Spirit Dart Goblin The Log
The Log Fire Spirit Dart Goblin Freeze
The Log Dart Goblin
Fire Spirit Bats Lumberjack
Knight Dart Goblin The Log
Fire Spirit Dart Goblin
Fire Spirit Knight Dart Goblin The Log
Dart Goblin Freeze
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Freeze
Bats
Fire Spirit Dart Goblin The Log
Fire Spirit Dart Goblin The Log
The Log
The Log
The Log
Freeze The Log Fire Spirit
The Log Dart Goblin
The Log
Dart Goblin The Log
Fire Spirit Bats Dart Goblin
Bats Dart Goblin Freeze
Dart Goblin The Log
Freeze
The Log
Fire Spirit Bats Dart Goblin Freeze
Fire Spirit Dart Goblin
Freeze
The Log
Knight Dart Goblin Lumberjack
The Log Dart Goblin
Dart Goblin
Bats Dart Goblin Freeze The Log
Bats Dart Goblin
Dart Goblin Freeze The Log

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