My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Gang Hog Rider Dark Prince
Giant Snowball
Bomber Archers Goblin Gang Hog Rider
Zap
Bomber Archers Goblin Gang Dark Prince
Barbarian Barrel
Bomber Archers Knight Goblin Gang Dark Prince
The Log
Bomber Archers Goblin Gang Hog Rider Dark Prince
Earthquake
Bomber Archers Goblin Gang Hog Rider
Arrows
Bomber Archers Goblin Gang
Royal Delivery
Bomber Archers Knight Goblin Gang Hog Rider Dark Prince
Fireball
Bomber Archers Goblin Gang Hog Rider
Poison
Bomber Archers Goblin Gang
Lightning
Knight Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Dark Prince Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Knight Goblin Gang Hog Rider Dark Prince Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Arrows Knight

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Hog Rider Dark Prince
Archers
Knight Arrows Hog Rider Dark Prince
Arrows
Hog Rider Archers Knight Dark Prince Freeze
Knight
Archers Goblin Gang Hog Rider Bomber Arrows
Goblin Gang
Knight Hog Rider Dark Prince
Hog Rider
Arrows Knight Goblin Gang Freeze Bomber Archers Dark Prince
Dark Prince
Bomber Archers Arrows Goblin Gang Hog Rider
Freeze
Hog Rider Arrows

Defense Synergies 3 6

Bomber
Knight Dark Prince
Archers
Knight Goblin Gang Dark Prince
Arrows
Knight Dark Prince
Knight
Bomber Archers Goblin Gang Arrows
Goblin Gang
Knight Archers Dark Prince
Hog Rider
Dark Prince
Bomber Archers Arrows Goblin Gang
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight
Bomber Knight Goblin Gang Dark Prince
Goblin Gang Bomber Archers Knight Dark Prince Freeze
Bomber Knight Goblin Gang Dark Prince
Bomber Arrows Dark Prince
Arrows Goblin Gang Freeze Bomber Archers Dark Prince
Archers Arrows Goblin Gang Freeze
Arrows
Goblin Gang
Knight Goblin Gang Bomber Archers Dark Prince
Archers Goblin Gang Bomber Arrows Knight Dark Prince Freeze
Arrows Archers Goblin Gang
Bomber Knight Goblin Gang Dark Prince Freeze
Bomber Arrows Goblin Gang Dark Prince Freeze
Knight Goblin Gang
Goblin Gang Freeze
Bomber Arrows Knight Goblin Gang Dark Prince
Arrows Bomber Archers Knight Goblin Gang Dark Prince
Arrows Freeze Bomber Archers Knight Dark Prince
Bomber Goblin Gang Dark Prince Archers Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Dark Prince
Bomber Archers Arrows Knight Goblin Gang
Goblin Gang Knight Dark Prince
Goblin Gang Dark Prince Knight
Knight Goblin Gang Dark Prince
Arrows Archers Goblin Gang Freeze
Goblin Gang Dark Prince Archers Knight
Knight Dark Prince
Freeze Knight Dark Prince
Goblin Gang
Knight Dark Prince
Arrows Dark Prince
Dark Prince Knight Goblin Gang
Bomber Archers
Goblin Gang Bomber Archers Knight Dark Prince Freeze
Arrows Bomber Archers Dark Prince Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows
Arrows
Arrows Knight Dark Prince Freeze
Bomber Arrows Dark Prince
Arrows Freeze
Bomber Archers Arrows
Arrows Freeze
Arrows
Goblin Gang
Arrows Knight Dark Prince
Archers Arrows
Knight
Arrows Freeze
Arrows
Bomber Arrows
Arrows
Arrows Freeze
Bomber
Bomber Archers Arrows Dark Prince
Bomber Arrows
Arrows
Arrows
Arrows Freeze Bomber Dark Prince
Arrows
Arrows
Arrows
Archers Arrows
Freeze
Bomber Arrows
Arrows Freeze
Arrows
Archers Goblin Gang Dark Prince Freeze
Archers Arrows
Freeze
Arrows
Knight Goblin Gang Dark Prince
Arrows Bomber
Arrows
Dark Prince
Goblin Gang Freeze
Dark Prince Freeze

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