My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
RIP
F2P score
RIP

3 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Executioner Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs Baby Dragon Dark Prince Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Dark Prince Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Clone Dark Prince
Giant Snowball
Hog Rider Royal Hogs Clone Baby Dragon
Zap
Royal Hogs Clone Dark Prince
Barbarian Barrel
Royal Hogs Clone Dark Prince Executioner Magic Archer
The Log
Hog Rider Royal Hogs Clone Dark Prince
Earthquake
Hog Rider Royal Hogs Clone
Arrows
Royal Hogs Clone
Royal Delivery
Hog Rider Royal Hogs Clone Baby Dragon Dark Prince Executioner Magic Archer
Fireball
Hog Rider Royal Hogs Clone Baby Dragon Executioner Magic Archer
Poison
Royal Hogs Clone Executioner Magic Archer
Lightning
Baby Dragon Dark Prince Executioner Magic Archer
Rocket
Hog Rider Royal Hogs Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Baby Dragon Dark Prince Executioner Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Hog Rider Baby Dragon Dark Prince Magic Archer Royal Hogs Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Clone Hog Rider Baby Dragon Dark Prince

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Baby Dragon Dark Prince Executioner Magic Archer
Royal Hogs
Clone Dark Prince Executioner Magic Archer
Clone
Golem Royal Hogs Baby Dragon Magic Archer
Baby Dragon
Golem Hog Rider Clone Dark Prince
Dark Prince
Hog Rider Royal Hogs Baby Dragon Executioner Golem Magic Archer
Executioner
Hog Rider Royal Hogs Dark Prince Golem
Golem
Clone Baby Dragon Dark Prince Executioner Magic Archer
Magic Archer
Hog Rider Royal Hogs Clone Dark Prince Golem

Defense Synergies 0 3

Hog Rider
Royal Hogs
Clone
Baby Dragon
Dark Prince
Dark Prince
Baby Dragon Executioner Magic Archer
Executioner
Dark Prince
Golem
Magic Archer
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Executioner Magic Archer
Dark Prince Executioner
Dark Prince Executioner
Dark Prince
Dark Prince
Baby Dragon Dark Prince Executioner Magic Archer
Baby Dragon Executioner Magic Archer
Baby Dragon Magic Archer
Dark Prince
Executioner Baby Dragon Dark Prince Magic Archer
Executioner Baby Dragon Magic Archer
Dark Prince
Executioner Baby Dragon Dark Prince Magic Archer
Dark Prince Executioner
Baby Dragon Dark Prince Executioner Magic Archer
Baby Dragon Executioner Dark Prince Magic Archer
Dark Prince Baby Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince
Baby Dragon Executioner Magic Archer
Dark Prince
Dark Prince
Dark Prince Executioner
Executioner Baby Dragon Magic Archer
Dark Prince
Dark Prince
Baby Dragon Dark Prince Magic Archer
Dark Prince
Dark Prince
Dark Prince Executioner
Baby Dragon Executioner Magic Archer
Baby Dragon Dark Prince Executioner Magic Archer
Executioner Baby Dragon Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon
Baby Dragon Executioner Magic Archer
Baby Dragon Magic Archer
Dark Prince
Executioner Baby Dragon Dark Prince Magic Archer
Executioner Baby Dragon Magic Archer
Baby Dragon Executioner Magic Archer
Baby Dragon Executioner Magic Archer
Dark Prince Magic Archer
Baby Dragon Executioner Magic Archer
Baby Dragon Executioner Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Executioner Magic Archer
Magic Archer Baby Dragon Executioner
Baby Dragon Dark Prince Executioner Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon
Baby Dragon Dark Prince Executioner Magic Archer
Baby Dragon Executioner Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Executioner Magic Archer
Magic Archer
Magic Archer
Magic Archer
Dark Prince Magic Archer
Baby Dragon Executioner Magic Archer
Baby Dragon Dark Prince Executioner Magic Archer
Baby Dragon Executioner Magic Archer
Dark Prince Executioner
Baby Dragon Magic Archer
Executioner Magic Archer
Baby Dragon Dark Prince Executioner Magic Archer

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