My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider
Giant Snowball
Skeletons Cannon Goblin Gang Musketeer Hog Rider
Zap
Skeletons Cannon Goblin Gang
Barbarian Barrel
Skeletons Ice Spirit Cannon Goblin Gang Musketeer
The Log
Skeletons Ice Spirit Cannon Goblin Gang Musketeer Hog Rider
Earthquake
Skeletons Cannon Goblin Gang Hog Rider
Arrows
Skeletons Ice Spirit Goblin Gang
Royal Delivery
Skeletons Ice Spirit Goblin Gang Musketeer Hog Rider
Fireball
Cannon Goblin Gang Musketeer Hog Rider
Poison
Cannon Goblin Gang Musketeer
Lightning
Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Cannon Goblin Gang Fireball Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Zap Cannon

Attack Synergies 7 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Hog Rider Musketeer
Zap
Ice Spirit Fireball Hog Rider Musketeer
Cannon
Goblin Gang
Hog Rider
Fireball
Zap Hog Rider
Musketeer
Hog Rider Ice Spirit Zap
Hog Rider
Ice Spirit Zap Goblin Gang Fireball Musketeer

Defense Synergies 9 9

Skeletons
Cannon Musketeer Ice Spirit Zap
Ice Spirit
Zap Goblin Gang Musketeer Skeletons Cannon Fireball
Zap
Ice Spirit Cannon Fireball Skeletons Goblin Gang Musketeer
Cannon
Skeletons Zap Musketeer Ice Spirit Goblin Gang Fireball
Goblin Gang
Ice Spirit Musketeer Zap Cannon
Fireball
Zap Ice Spirit Cannon Musketeer
Musketeer
Skeletons Ice Spirit Cannon Goblin Gang Zap Fireball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Musketeer
Skeletons Ice Spirit Zap Cannon Goblin Gang Musketeer
Cannon Goblin Gang Skeletons Musketeer
Cannon Skeletons Goblin Gang Musketeer
Fireball
Goblin Gang Fireball Skeletons Zap Cannon Musketeer
Musketeer Ice Spirit Zap Cannon Goblin Gang Fireball
Zap Cannon Fireball Musketeer
Cannon Skeletons Goblin Gang Musketeer
Goblin Gang Skeletons Ice Spirit Cannon Musketeer
Goblin Gang Skeletons Zap Cannon Fireball Musketeer
Musketeer Zap Goblin Gang Fireball
Cannon Skeletons Ice Spirit Zap Goblin Gang Fireball Musketeer
Fireball Ice Spirit Zap Cannon Goblin Gang
Cannon Goblin Gang
Ice Spirit Zap Cannon Goblin Gang Fireball
Skeletons Cannon Goblin Gang Fireball Musketeer
Ice Spirit Cannon Fireball Zap Goblin Gang Musketeer
Zap Ice Spirit Cannon Fireball Musketeer
Cannon Musketeer
Goblin Gang Cannon Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Zap Fireball
Fireball Zap Goblin Gang Musketeer
Goblin Gang Skeletons Ice Spirit Zap Musketeer
Goblin Gang Zap Fireball Musketeer
Skeletons Cannon Goblin Gang Musketeer
Fireball Skeletons Ice Spirit Zap Goblin Gang Musketeer
Goblin Gang Skeletons Fireball Musketeer
Zap Skeletons Ice Spirit Fireball
Skeletons Cannon Goblin Gang Musketeer
Musketeer
Zap Fireball
Skeletons Cannon Goblin Gang Fireball
Cannon Fireball Musketeer
Goblin Gang Skeletons Ice Spirit Zap Fireball Musketeer
Zap Cannon Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Fireball Zap
Fireball Ice Spirit Zap Musketeer
Musketeer
Fireball Ice Spirit Zap
Fireball Zap
Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Ice Spirit Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer
Zap Ice Spirit Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Goblin Gang Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Goblin Gang Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Ice Spirit Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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