My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Goblins Archers Cannon Hog Rider
Zap
Goblins Archers Cannon
Barbarian Barrel
Ice Spirit Goblins Archers Cannon
The Log
Ice Spirit Goblins Archers Cannon Mini P.E.K.K.A Hog Rider
Earthquake
Archers Cannon Hog Rider
Arrows
Ice Spirit Goblins Archers
Royal Delivery
Ice Spirit Goblins Archers Mini P.E.K.K.A Hog Rider
Fireball
Archers Cannon Hog Rider
Poison
Archers Cannon
Lightning
Cannon Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Zap Archers Cannon Fireball Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins Zap Archers

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Goblins Archers Mini P.E.K.K.A
Goblins
Hog Rider Ice Spirit Zap Archers
Zap
Ice Spirit Fireball Hog Rider Goblins Archers Mini P.E.K.K.A
Archers
Ice Spirit Goblins Zap Mini P.E.K.K.A Hog Rider
Cannon
Fireball
Zap Hog Rider
Mini P.E.K.K.A
Ice Spirit Zap Archers Hog Rider
Hog Rider
Ice Spirit Goblins Zap Fireball Archers Mini P.E.K.K.A

Defense Synergies 5 13

Ice Spirit
Zap Mini P.E.K.K.A Goblins Archers Cannon Fireball
Goblins
Ice Spirit Zap Archers Cannon
Zap
Ice Spirit Cannon Fireball Mini P.E.K.K.A Goblins Archers
Archers
Ice Spirit Goblins Zap Cannon Mini P.E.K.K.A
Cannon
Zap Ice Spirit Goblins Archers Fireball Mini P.E.K.K.A
Fireball
Zap Ice Spirit Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Archers Cannon Fireball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball
Mini P.E.K.K.A Ice Spirit Goblins Zap Cannon
Cannon Mini P.E.K.K.A Goblins Archers
Cannon Mini P.E.K.K.A Goblins
Fireball Mini P.E.K.K.A
Fireball Goblins Zap Archers Cannon
Ice Spirit Zap Archers Cannon Fireball
Zap Cannon Fireball
Cannon Mini P.E.K.K.A Goblins
Ice Spirit Goblins Archers Cannon Mini P.E.K.K.A
Goblins Archers Zap Cannon Fireball
Zap Archers Fireball
Cannon Mini P.E.K.K.A Ice Spirit Zap Fireball
Fireball Ice Spirit Goblins Zap Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Cannon
Ice Spirit Zap Cannon Fireball Mini P.E.K.K.A
Goblins Cannon Fireball Mini P.E.K.K.A
Ice Spirit Cannon Fireball Goblins Zap Archers
Zap Ice Spirit Archers Cannon Fireball
Mini P.E.K.K.A Cannon
Goblins Archers Cannon Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap Archers Fireball
Fireball Zap Archers Mini P.E.K.K.A
Ice Spirit Goblins Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Fireball
Cannon Mini P.E.K.K.A
Fireball Ice Spirit Zap Archers
Mini P.E.K.K.A Goblins Archers Fireball
Mini P.E.K.K.A
Zap Ice Spirit Goblins Fireball Mini P.E.K.K.A
Cannon
Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Cannon Fireball
Archers Cannon Fireball
Ice Spirit Goblins Zap Archers Fireball Mini P.E.K.K.A
Zap Archers Cannon Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Ice Spirit Zap
Archers
Fireball Ice Spirit Zap
Fireball Zap
Goblins Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap Archers
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Archers Fireball
Zap Ice Spirit Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Archers Fireball
Fireball Zap Archers
Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Ice Spirit Fireball
Zap Fireball
Zap Fireball

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